Current and below translation in Photoshop. What are "Blending Modes" in Photoshop or how to achieve beautiful shades

Current and below translation in Photoshop. What are "Blending Modes" in Photoshop or how to achieve beautiful shades

11.01.2022

In this article you will find the translation of the main Photoshop tools and commands from English into Russian. The full version of the dictionary can be found at the link below.

File - File

New- Create (Ctrl+N)

open- Open (Ctrl+O)

Browse in Bridge- Browse in Bridge (Alt+Ctrl+O)

open as- Open as (Alt+Shft+Ctrl+O)

Open as Smart Object- Open as smart object

Open Recent- Latest Documents

close- Close (Ctrl+W)

Close All- Close all (Alt+Ctrl+W)

Close and Go To Bridge- Close and go to Bridge (Shift+Ctrl+W)

Revert- Restore (F12)

Export- Export >

Generate- Generate >

Place Embedded- Place embedded

Place Linked- Place related

package- To wrap up

Automates- Automation >

Scripts- Scenarios >

Import- Import >

file info- Information about the file (Alt+Shft+Ctrl+I)

print- Print (Ctrl+P)

Print One Copy- Print one copy (Alt+Shft+Ctrl+P)

exit- Exit (Ctrl+Q)

Edit - Editing

Undo- Undo (Ctrl+Z)

step forward- Step forward (Alt+Ctrl+Z)

Step backwards- Step back (Shift+Ctrl+Z)

Fade- Loosen (Alt+Ctrl+F)

Cut- Cut (Ctrl+X)

Copy- Copy (Ctrl+C)

Copy Merged- Copy merged data (Shift+Ctrl+C)

Past- Paste (Ctrl+V)

Paste Special- Special insert >

Paste in Place- Paste instead (Shift+Ctrl+V)

Paste Into Paste in (Alt+Shift+Ctrl+V)

Paste outside- Paste outside

find- Search (Ctrl+F)

Check Spelling- Spellchecking

Find and Replace Text- Find and replace text

Fill- Fill (Shift+F5)

Stroke- Perform stroke

Content-Aware Scale- Scale with content (Alt+Shift+Ctrl+C)

Puppet Warp- Puppet deformation

Perspective Warp- Perspective distortion

Free Transform- Free transform (Ctrl+T)

Transform- Transformation >

Auto Align Layers- Automatically align layers

Auto Blend Layers- Auto overlay layers

Define Brush Preset- define brush

Define Pattern- Define pattern

Define Custom Shape- Define an arbitrary shape

Purge- Delete from memory >

Adobe PDF Presets- Adobe PDF Presets

Presets- Kits >

Remote Connections- Remote connections

Color Settings- Adjust colors (Shift+Ctrl+K)

Assign Profile- Assign profile

Convert to Profile- Convert to Profile

Keyboard Shortcuts- Keyboard shortcuts (Alt+Shft+Ctrl+K)

Menus- Menu (Alt+Shft+Ctrl+M)

Preferences- Settings >

General- Basic (Ctrl+K)

Interface- Interface

sync settings- Sync settings

File Handling- File handling

Performance- Performance

Scratch Discs- Working disks

Cursors- Cursors

Transparency & Gamut- Transparency and color gamut

Units & Rulers- Units and rulers

Guides, Grid & Slices- Guides, grid and slices

plug-ins- External modules

type- Text

Enhanced Controls- Advanced controls

Technology previews- Technology views

Image - Image

mode- Mode

bitmap- Bit format

grayscale- Grayscale

Duotone- Duplex

indexed color- Indexed colors

RGB color- RGB

CMYK color- CMYK

Lab Color-Lab

Multichannel- Multichannel

8 Bits (Channel)- 8 bits (channel)

16 Bits (Channel)- 16 bits (channel)

32 Bits (Channel)- 32 bit (channel)

color table- Color Chart

Adjustments- Correction

Brightness/Contrast- Brightness/Contrast

Levels- Levels (Ctrl+L)

Curves- Curves (Ctrl+M)

exposure- Exposure

Vibrance- Juiciness

Hue/Saturation- Hue/Saturation (Ctrl+U)

color balance- Color balance (Ctrl+B)

black & white- Black and white (Alt+Shift+Ctrl+B)

Photo Filter- Photo filter

Channel Mixer- Channel mixing

color lookup- Color search

Invert- Invert (Ctrl+I)

posterize- Posterization

Threshold- Threshold

Gradient Map- Gradient map

selective color- Selective color correction

Shadows/Highlights- Shadows/Lights

HDR Toning- HDR toning

Variations- Options

Desaturate- Desaturate (Shift+Ctrl+U)

Match Color- Pick up color

Replace Color- Replace color

Equalize- equalize brightness

Auto tone- Autotone (Shift+Ctrl+L)

Auto Contrast- Auto contrast (Alt+Shift+Ctrl+L)

Auto Color- Automatic color correction (Shift+Ctrl+B)

Image Size- Image size (Alt+Ctrl+I)

Canvas Size- Canvas Size (Alt+Ctrl+C)

Image Rotation- Image Rotation >

Crop- Crop

trim- Trimming

Reveal All- Show all

Duplicate- Create duplicate

Apply Image- External channel

Calculations- Calculations

Variables- Variables >

Apply Data Set- Apply dataset

Trap- Trapping

analysis- Analysis >

Layer - Layers

New- New

layer- Layer (Shift+Ctrl+N)

Layer from background- Layer from background

group- Group

Group from Layers- Group of layers

Layer Via Copy- Copy to new layer (Ctrl+J)

Layer Via Cut- Cut to new layer (Shift+Ctrl+J)

Copy CSS- Copy CSS

Duplicate Layer- Duplicate layer

Delete- Delete >

Rename Layer- Rename layer

layer style- Layer style

Blending Options- Overlay options

Bevel & Emboss- Embossing

Stroke- Stroke

Inner Shadow- Inner shadow

Inner Glow- Inner glow

Satin- Gloss

color overlay- Color overlay

gradient overlay- Gradient overlay

pattern overlay- Pattern overlays

Outer Glow- External glow

Drop Shadow- Shadow

Copy Layer Style- Copy layer style

Paste Layer Style- Paste layer style

Clear Layer Style- Clear layer style

global light- Global Illumination

Create layer- Form a layer

Hide All Effects- Hide all effects

Scale Effects- Impact layer effects

Smart Filter- Smart filter >

New Fill Layer- New fill layer

solid color- Color

Gradient- Gradient

pattern- pattern

New Adjustment Layer- New adjustment layer

Brightness/Contrast- Brightness/Contrast

Levels- Levels

Curves- Curves

exposure- Exposure

Vibrance- Juiciness

Hue/Saturation- Hue/Saturation

color balance- Color balance

black & white- Black and white

Photo Filter- Photo filter

Channel Mixer- Channel mixing

color lookup- Color search

Invert- Inversion

posterize- Posterization

Threshold- Isohelia

Gradient Map- Gradient map

selective color- Selective color correction

Layer Content Options- Layer content options

layer mask- Layer mask

Vector Mask- Vector Mask >

Create Clipping Mask- Create Clipping Mask (Alt+Ctrl+G)

Smart Objects- Smart Object >

Video Layers- Video Layers >

Rasterize- Rasterize >

New Layer Based Slice- New fragment from the layer

Group Layers- Group layers (Ctrl+G)

Ungroup Layers- Ungroup layers (Shift+Ctrl+G)

hide layers- Hide layers

Arrange- Organize >

Combine Shapes- Merge Shapes >

Align- Align >

distribution- Distribute >

Lock All Layers in Group- Lock all layers in a group

Link Layers- Link layers

Select Linked Layers- Select related layers

Merge Down- Merge with previous (Ctrl+E)

Merge Visible- Merge visible (Shift+Ctrl+E)

flatten image- Perform mixing

Matting- Edge processing >

Type - Text

panels- Panels >

Anti Alias- Smoothing >

Orientation- Orientation

Horizontal- Horizontal

Vertical- vertical

open type-opentype>

Extrude to 3D- Extrude in 3D

Create Work Path- Create work path

Convert to Shape- Convert to curves

Rasterize Type Layer- Rasterize text layer

Convert to Paragraph Text- Convert to block text

Warp Text- Warp text

Font Preview Size- Viewed font size >

Language Options- Language Options >

Update All Text Layers- Update all text layers

Replace All Missing Fonts- Replace all missing fonts

Paste Lorem Ipsum- Paste Lorem Ipsum

Load Default Type Style- Load default font styles

Select - Selection

All- All (Ctrl+A)

Deselect- Deselect (Ctrl+D)

Reselect- Select again (Shift+Ctrl+D)

inverse- Invert (Shift+Ctrl+I)

All Layers- All layers (Alt+Ctrl+A)

Select Layers- Deselect layers

Find Layers- Find Layers (Alt+Shift+Ctrl+F)

Isolate Layers- Isolate layers

color range- Color range

focus area- Focus area

subject- Thing

Select and Mask- Selection and mask (Alt+Ctrl+R)

Modify- Modification

Border- The border

Smooth- Smoothen

Expand- Expand

contract- Compress

Feather- Feather (Shift+F6)

Grow- Adjacent pixels

Similar- similar shades

Transform Selection- Transform selected area

Edit in Quick Mask Mode- Edit in quick mask mode

Load Selection- Download selected area

New 3D Extrusion- New 3D extrusion

Filter - Filter

Last Filter- Last filter (Alt+Ctrl+F)

Convert for Smart Filters- Convert to smart filters

Filter Gallery- Filter Gallery

Adaptive Wide Angle- Adaptive wide angle (Alt+Shift+Ctrl+A)

Lens Correction- Distortion correction (Shift+Ctrl+R)

Liquify- Plastic

Vanishing Point- Correct perspective (Alt+Ctrl+V)

Blur- Blur

field blur- Field blur

Iris Blur- Aperture blur

tilt-shift- Tilt-shift

Average- The average

Blur- Blur

Blur More- Blur +

Box Blur- Frame blur

Gaussian Blur- Gaussian blur

lens blur- Blur at shallow depth of field

motion blur- Motion blur

Radial Blur- Radial blur

shape blur- Shape blur

Smart Blur- "Smart" blur

Surface Blur- Surface blur

Distort- Distortion

wave- Wave

Pinch- Distortion

ZigZag- Zigzag

Shear- Curvature

Polar Coordinates- Polar coordinates

Ripple- Ripples

Twirl- Twisting

Displace- Offset

Spherize- Spherization

noise- Noise

Add Noise- Add noise

Despeckle- Retouch

Dust & Scratches- Dust and scratches

Median- Median

reduce noise- Reduce noise

Pixelate- Registration

Color Halftone- Color halftones

crystallize- Crystallization

Facet- Facet

Fragment- Fragment

Mezzotint- Mezzotint

Mosaic- Mosaic

Pointillize- Pointillism

Render- Rendering

clouds- Clouds

Difference Clouds- Overlay clouds

fibers- fibers

Lens Flare- Glare

Lighting Effects- Lighting effects

Sharpen- Sharpening

Shake reduction- Image stabilization

Sharpen- Sharpening

Sharpen Edges- Sharpness at the edges

Sharpen More- Sharpness +

smart sharpen- "Smart Sharpen

unsharp mask- contour sharpening

Style- Styling

diffuse- Diffusion

Emboss- Embossing

extrude- Extrusion

Find Edges- Edge selection

Glowing Edges- Glow edges

solarize- Solarization

Tiles- Splitting

Trace Contour- Contour tracing

Wind- Wind

oil paint- Oil paint

video- Video >

Other- Other >

Browse Filters Online- Find filters online

3D

New 3D Layer from File- Create 3D layer from file

Merge 3D Layers- Merge 3D layers

Export 3D Layer- Export 3D layer

Get More Content- Get more content

New 3D Extrusion from Selected Layer- New 3D extrusion from selected layer

New 3D Extrusion from Selected Path- New 3D extrusion from selected path

New 3D Extrusion from Current Selection- New 3D extrusion from current selection

New Mesh from Layer- New mesh from layer

Group Objects- Group objects

Group All Objects in Scene- Group all objects in the scene

Move Object to Ground Plane- Move object to ground plane

New Tiled Painting from Layer- New mosaic picture from layer

Generate UVs- Create UV

Paint Falloff- Corner fading

paint system- Drawing system

Paint on Target Texture- Colorize on target texture

Select Paintable Areas- Select areas to paint

Create Painting Overlay- Create picture overlay

split extrusion- Split extrusion

Apply Cross Section to Scene- Apply cross section to scene

Unify Scene for 3D Printing- Unify the scene for 3D printing

Add Constraints from- Add limits from

Show/Hide Polygons- Show/hide polygons

Make Work Path from 3D Layer- Create work path from 3D layer

Render- Rendering (Alt+Shift+Ctrl+R)

Sketch With Current Brush- Sketch with the current brush

Print Settings- 3D printing settings

3D printing- 3D printing

Cancel 3D Print- Cancel 3D printing

3D Print Utilities- 3D printing utilities

View - View

Proof Setup- Proof Options >

Proof Colors- Color Proof (Ctrl+Y)

Gamut Warning- Warning when going beyond the color coverage (Shift+Ctrl+Y)

Pixel Aspect Ratio- Pixel aspect ratio >

Pixel Aspect Ratio Correction- Correction of proportions

32-bit Preview Options- 32-bit viewing options

zoom in- Zoom in (Ctrl++)

zoom out- Zoom Out (Ctrl+-)

Fit on Screen- Show in full screen (Ctrl+0)

100% - 100% (Ctrl+1)

Print Size- Print size

Screen Mode- Screen Modes >

Extras- Auxiliary elements (Ctrl+H)

show- Show

Layer Edges- Layer border

Selection Edges- Borders of selected areas

Target Path- Target path (Shift+Ctrl+H)

Grid- Grid (Ctrl+")

Guides- Guides (Ctrl+;)

Count- Counting

Smart guides- Quick guides

Slices- Fragments

notes- Comments

Pixel Grid- Pixel grid

3D Secondary View- Secondary 3D view

3D Ground Plane- 3D base plane

3D Lights- 3D light

3D Selection- 3D selection

UV Overlay- UV overlay

brush preview- Brush preview

mesh- Net

Edit Pins- Edit pins

All- Everything

None- Remove selection

Show Extra Options- Auxiliary elements

Rulers- Rulers (Ctrl+R)

Snap- Snap (Shift+Ctrl+;)

Snap To- Bind to

Guides- guiding

Grid- grid lines

Layers- Layers

Slices- Fragments of cutting

Document Bounds- Document borders

All- Everything

None- Remove selection

lock guides- Lock guides (Alt+Ctrl+;)

Clear Guides- Remove guides

New Guide- New guide

Lock Slices- Pin fragments

Clear Slices- Delete fragments

Window - Window

Arrange- Organize >

Workspace- Working environment >

Extensions- Extensions

3D

Actions- Operations / Alt+F9

Adjustments- Correction

Brush- Brush / F5

Brush Presets- Brush sets

Channels- Channels

character- Symbol

Character Styles- Character styles

clone source- Source of Clones

color- Color / F6

Histogram- Bar graph

History- Story

info- Info / F8

Layer Comps- Layer compositions

Layers- Layers / F7

measurement log- Measurement log

Navigator- Navigator

notes- Comments

paragraph- Paragraph

Paragraph Styles- Paragraph styles

Paths- Contours

Properties- Properties

styles- Styles

Swatches- Samples

Timeline- Timeline

Tool Presets- Tool presets

Options- Parameters

Tools- Tools

Toolbar

MoveTool- Move tool (V)

Auto Select: Group- Auto select: Group

Auto Select: Layer- Auto select: Layer

Show Transform Controls- Show ex. elem.

Align top edges- Top alignment

Align vertical centers- Center Alignment Vertically

Align bottom edges- Bottom alignment

Align left edges- Left alignment

Align horizontal centers- Alignment of centers horizontally

Align right edges- Right alignment

Distribute top edges- Distribution of top edges

Distribute vertical centers- Distribution of centers vertically

Distribute bottom edges- Distribution of bottom edges

Distribute left edges- Distribution of left edges

Distribute horizontal centers- Distribution of centers horizontally

Distribute right edges- Distribution of right edges

Auto Align Layers- Automatic alignment of layers

Rotate the 3D Object- Rotate 3D object

Roll the 3D Object- Rotate 3D object

Drag the 3D Object- Drag 3D object

Slide the 3D Object- Slide a 3D object

Scale the 3D Object- Scale 3D object

Rectangular Marquee Tool- Rectangle Marquee Tool

New Selection- New highlighted area

Add to selection

Subtract from selection- Subtraction from selection

Intersect with selection- Intersect with selection

Feather- feathering

Style: Normal- Style: Plain

Style: Fixed Ratio- Style: Preset proportions

Style: Fixed Size- Assigned. the size

Width- Width

Height- Height

Refine Edge- Specify. edge

Elliptical Marquee Tool- Oval Marquee Tool

New selection- New highlighted area

Add to selection- Add to selection

Subtract from selection

Intersect with selection

Feather- feathering

Anti-alias- Smoothing

Style: Normal- Style: Plain

Style: Fixed Ratio- Assigned. proportions

Style: Fixed Size- Style: Preset the size

Width- Width

Height- Height

Refine Edge- Specify. edge

Single Row Marquee Tool- Tool "Region (horizontal line)"

New Selection- New highlighted area

Add to selection- Add to selection

Subtract from selection- Subtraction from selection

Intersect with selection- Intersect with selection

Feather- feathering

Single Column Marquee Tool- Tool "Region (vertical line)"

New selection- New highlighted area

Add to selection- Add to selection

Subtract from selection- Subtraction from selection

Intersect with selection- Intersect with selection

Feather- feathering

Lasso Tool-Lasso tool

New selection- New highlighted area

Add to selection- Add to selection

Subtract from selection- Subtraction from selection

Intersect with selection

Feather- feathering

Anti-alias- Smoothing

Refine Edge- Specify. edge

Polygonal Lasso Tool- Straight Lasso Tool

New selection- New highlighted area

Add to selection- Add to selection

Subtract from selection- Subtraction from selection

Intersect with selection- Intersection with selected region.

Feather- feathering

Anti-alias- Smoothing

Refine Edge- Specify. edge

Magnetic Lasso Tool- Magnetic Lasso Tool

New selection- New highlighted area

Add to selection- Add to selection

Subtract from selection- Subtraction from selection

Intersect with selection- Intersection with selected area

Feather- feathering

Anti-alias- Smoothing

Width- Width

contrast- Contrast

Frequency- Frequency

Use Tablet pressure to change pen width- Change. pressure leads to change. width

Refine Edge- Specify. edge

Quick Selection Tool- Quick Selection Tool

New selection- New highlighted area

Add to selection- Add to selection

Subtract from selection- Subtraction from selection

brush picker- Brush Options

Sample All Layers- Sample from all layers

Auto Enhance- Amplify automatically

Refine Edge- Specify. edge

Magic WandTool- Magic wand tool

New selection- New highlighted area

Add to selection- Add to selection

Subtract from selection- Subtraction from selection

Intersect with selection- Intersection with selected area

Sample Size: Point Sample- Sample size: Dot

Sample Size: 3 by 3 Average- Sample size: Medium 3 x 3

tolerance- Tolerance

Anti-alias- Smoothing

contiguous- Adjacent. pix

Sample All Layers- Sample from all layers

Refine Edge- Specify. edge

crop tool(Frame Tool /C)

Perspective Crop Tool(Perspective Crop Tool / C)

slice tool(Pattern Tool / C)

Slice Select Tool(Slice Tool / C)

Eye Drop Tool(Pipette Tool / I)

3D Material Eyedropper Tool(3D Material Eyedropper Tool / I)

Color Sampler Tool(Color Target Tool / I)

Ruler Tool(Ruler Tool / I)

note tool(Comment Tool / I)

CountTool(Counter Tool / I)

Spot Healing Brush Tool(Spot Healing Brush Tool / J)

Healing Brush Tool(Healing Brush Tool / J)

patch tool(Patch Tool / J)

Content-Aware Move Tool(Content-Aware Move Tool / J)

Red Eye Tool(Red Eye Tool / J)

brush tool(Brush Tool / B)

Pencil Tool(Pencil Tool / B)

Color Replacement Tool(Color Replacement Tool)

Mixer Brush Tool(Mix Brush Tool)

Clone Stamp Tool(Stamp Tool / S)

Pattern Stamp Tool(Pattern Stamp Tool / S)

History Brush Tool(Archive Brush Tool / Y)

Art History Brush Tool(Archival Art Brush Tool / Y)

Eraser Tool(Eraser Tool / E)

Background Eraser Tool(Background Eraser Tool / E)

Magic Eraser Tool(Magic Eraser Tool / E)

Gradient Tool(Gradient Tool / G)

Paint Bucket Tool(Fill Tool / G)

3D Material Drop Tool(3D Material Selector / G)

Blur Tool(Blur Tool)

sharpen tool(Sharpen Tool)

Smudge Tool(Finger tool)

DodgeTool(Dodge Tool / O)

BurnTool(Dimmer Tool / O)

SpongeTool(Sponge Tool / O)

pen tool(Pen Tool / P)

Freeform Pen Tool(Free Pen Tool / P)

Add Anchor Point Tool(Pen+ tool (add anchor point))

Delete Anchor Point Tool(Pen Tool- (delete anchor point))

Convert Point Tool(Corner tool)

Horizontal Type Tool(Horizontal Type Tool / T)

Vertical Type Tool(Vertical Text Tool / T)

Horizontal Type Mask Tool(Horizontal Mask Text Tool / T)

Vertical Type Mask Tool(Vertical Text Mask Tool / T)

Path Selection Tool(Path Selection Tool / A)

Direct Selection Tool(Node Selection Tool / A)

Rounded Rectangle Tool(Rounded Rectangle Tool / U)

Ellipse Tool(Ellipse Tool / U)

Polygon Tool(Polygon Tool / U)

line tool(Line Tool / U)

Custom Shape Tool(Freeform Shape Tool / U)

hand tool(Hand Tool / H)

Rotate View Tool(Rotate View Tool / R)

zoom tool(Zoom Tool / Z)

Default Foreground and Background Colors(Default foreground and background color/D)

Switch Foreground and Background Colors(Switching foreground and background colors / X)

Set foreground color(Choosing the main color)

Set background color(Choose a background color)

Edit in Quick Mask Mode(Editing in Quick Mask / Q mode)

Change Screen Mode(Screen display mode change / F)

Standard Screen Mode(Standard window / F)

Full Screen Mode With Menu Bar(Full screen with main menu / F)

Full Screen Mode(Full screen)

Blending options (Overlay options)

General Blending- Main settings

Blend Mode- Overlay mode

Normal- Basic

Dissolve- Attenuation

Darkens- Dimming

Multiply- Multiplication

color burn- Shading the base

Linear Burn- Linear dimmer

darker color- Darker

lighten- Light replacement

Screen- Screen

color dodge- Lightening the base

Linear Dodge- Add- Linear light. (add)

Lighter Color- Lighter

overlay- overlap

soft light- Soft light

hard light- hard light

Vivid Light- Bright light

Linear Light- Linear light

pin light- Spot light

hard mix- Rigid mixing

Difference- Difference

Exclusion- An exception

Subtract- Subtraction

Divide- Divide

Hue- Color tone

Saturation- Saturation

color- Chroma

Luminosity- Brightness

Opacity- Opacity

Fill Opacity- fill opacity

Channels RGB- RGB channels

Knockout: None- Translucent: Do not show

Knockout: Shallow- Translucent: Fine

Knockout: Deep- Translucent: Deep

Blend Interior Effects Group- Overlay internal effects as a group

Blend Clipped Layers as Group- Overlay clipping layers as a group

Transparency Shapes Layer- Shape layer transparency

Layer Mask Hides Effects- Layer mask hides effects

Vector Mask Hides Effects- Vector mask hide effects

Blend If: Gray- Overlay if: Gr. ser.

Blend If: Red- Overlay if: Red

Blend If: Green- Overlay if: Green

Blend If: Blue- Overlay if: Blue

This Layer- This layer

underlaying layer- Underlying layer

Layer Style - Layer style

Bevel & Emboss- Embossing

Bevel & Emboss-Contour- Embossing - Contour

Bevel & Emboss - Texture- Embossing - Texture

Stroke- Stroke

Inner Shadow- Inner shadow

Inner Glow- Inner glow

Satin- Gloss

color overlay- Color overlay

gradient overlay- Gradient overlay

pattern overlay- Pattern overlay

Outer Glow- External glow

Adobe Photoshop has a great feature - it's changing the blend mode of layers. Today we will talk about Color Burn and Color Dodge. These blend modes provide some very interesting possibilities. Using these blend modes changes the look of the image significantly, so you need to work very smoothly and carefully.

color burn

The Color Burn mode darkens the black point by the value of the brightness of the overlay layer.

1. What is the neutral color for this mode?

  • For the Color Burn mode, the neutral color is white.

2. What does the Color Burn blending mode have the most effect on?

  • To a greater extent, it affects the shadows, making them darker. The saturation of the image in this mode changes to a lighter side.

3. How does the contrast change happen?

  • The contrast throughout the image is increased. Because of this, the details in the shadows become completely dark. There is a gap in the shadows.
  • To bring back detail in the shadows, you need to use a mask, limiting the adjustment layer to affect only the bright parts of the image, and excluding its effect on areas where failure may occur.

4. How does the impact of a layer decrease as the opacity decreases?

The impact is uneven. In the right diagram, you can see how the effect of the element with brightness 64 decreases as the transparency decreases. On the left diagram you can see the reduction in exposure by simple clarification.

Reducing the opacity allows you to partially restore the details of the original image that are in the shadows.

5. What happens if you overlay an image on itself?

  • The white point of such a picture will remain in place, but the darkening of the midtones will increase as they decrease in brightness.

Applying Color Burn Mode

Increasing the contrast and saturation of light objects

The Color Burn mode increases contrast in highlights and enhances color saturation. Let's try to make the deer juicier. In order not to change the color tone, you need to work with a neutral gray color.

Create a new empty layer by pressing Alt + click on the button for creating a new layer. In the settings, set the blending mode to Color Burn. Set the color of the layer to white, and reduce the opacity to 75% so that there is no clipping of details in the shadows.

On the created layer, draw the necessary areas with a neutral gray color. This is what the image looked like after processing:

The result is an analogue of the Burn Tool. Here's what flexibility is:

You can draw with a brush with low transparency. This will allow you to make changes more smoothly. Each next stroke will intensify the impact, and if suddenly the impact is too strong, you can switch to white and weaken it.

You can also set the brush's opacity to 100% and choose a light gray color. In this case, a strictly limited effect will be introduced, which will not depend on the number of strokes.

Removing haze and glare

In this example, the mountain is covered with a blue haze.

First you need to choose the color that will be adjusted.

Correction must be made in the opposite color. To recognize it, you need to take a color sample with a pipette and change it by 180 °. For blue, the reverse is yellow. You can get the reverse color by decreasing the H° value by 180°. Saturation is controlled by the S (Saturation) value. For this case, it should be reduced to a value of 20%.

The darker our adjustment color is, the more it will affect the original image. Therefore, the B (Brightness) setting should be set to between 80% and 100%.

Good flexibility in processing can be obtained by working with adjustment layers of bays. For our method, it is imperative that there is a white substrate, and on it there is already a drawing in a corrective color. Therefore, we create a group in which we lay down a white fill adjustment layer. Above it is the same layer, only with a yellow fill (the color that we got earlier). You will need to draw with masks.

Change the group's blend mode to Color Burn and reduce its opacity to 75%. Now fill the mask of the yellow adjustment layer with black and paint over it with a white brush. Additional corrective colors can be added as needed.

For effectively darkening relatively dark areas when creating masks

Color Burn has little effect on the light areas, but greatly changes the dark ones. This feature can be used to darken shadows. This is useful when light areas need to be left untouched.

Now we will create a mask for the flower. Channels will serve as the basis of the mask. The red channel is great for creating a mask, but there is little separation between the petals and the dark part of the picture. Excellent separation is observed in the green channel.

Curves should be applied to the channels with the parameters shown in the screenshot.

The overlay will be done using Channel Mixer adjustment layers. The point is to create a monochrome image from the red channel on the Gray_from_Red layer.

The Green_to_Red layer below it overlays the green channel on top of the red.

You can see on the basis of the experiment how much more profitable in this case the use of Color Burn than Multiply. The Multiply blend mode left a lot of detail on the leaves and in the background.

color dodge

Color Dodge shifts the white point to the left by the brightness value of the overlay image.

1. What is the neutral color in this mode?

  • For all brightening modes, black is the neutral color.

2. What is more affected by this mode?

  • The maximum effect is on light. As the image darkens, the exposure decreases to zero at the black point.

3. How does the contrast change?

  1. Contrast drops to zero at the brightest point and decreases as it gets darker.

4. How does the effect of the blending mode change depending on the opacity of the overlay layer?

  • Decreasing opacity is not the same as reducing influence. On the left is how the effect changes as the overlay is lightened, and on the right as the opacity decreases.

  • Lowering the opacity partially restores highlight detail in the original image.

6. What happens if you overlay a picture on itself?

  • Three such blending conditions will leave the black point unchanged, but as the tones lighten, they will become lighter. Clipping of bright tones can occur in the brightest places. They will look like overexposure.

Applying the Color Dodge Mode

Pulling objects from shadows

This example will be disassembled without details, since everything here is similar to the previous section on using the Color Burn blend mode. In the photo in question, red vegetation should be pulled out of the shadow.

We take the color of the plant with a pipette. We will strengthen it. Since the color (Hue) should not be changed, this parameter is left unchanged. Brightness (Brightness) should be reduced, because Color Dodge reacts very sharply to this parameter. Since the brightness is low, and we need to "light" the vegetation, we need to increase the saturation (Saturation).

With a mask, draw the area in which the plants are located.

It is worth paying attention to the fact that the drawn mask captures not only the areas that need to be adjusted, but also neighboring elements. However, they are not subject to change. This can be seen in the last underwater vegetation example and in the mountain haze example. All this is due to the specific algorithm of these blending modes.

Yellow-orange with the Color Burn blending mode brings changes only to the blue and green channels. The sky is too pale, so the changes that have affected it are so minor that they are invisible to the eye. In Color Dodge mode, red brings the maximum change to the red channel only. Water and other algae are too dark and therefore do not change in the visible spectrum.

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Good afternoon friends, I have already published articles-manuals on Photoshop (and a description of all).

Now I want to start a series of posts in which I will describe all the main features of the Layer Styles window or “layer styles” in Russian.


All these styles and effects are probably the most used by any web designer, so knowing all the basic features is a must, especially for beginners. As you can see in the screenshot, there are quite a few styles, and for each I will try to make a separate detailed post, in total, according to my calculations, I will get 10-11 posts, starting from Drop Shadow and ending with Stroke. Maybe I will combine something or, on the contrary, I will divide it, it will be seen in the future, but for now the first post from the cycle about Color Overlay. Go!

I want to note right away - I always use the English version of Photoshop and therefore I take all my screenshots in this form and I am not going to translate the name of the styles into Russian. By the way, I have always said and will say - work on the English version, because all good manuals, source codes and documentation are created specifically for English versions. It’s easier to learn new things this way, since there is almost no sensible information in Runet.

Using Color Overlay

Color Overlay literally translates from English as “color overlay” or “color blending”, it is already clear from the name that the main function of this style is working with color, mixing different colors of the layer with the background, etc.

The Color Overlay style is pretty easy to use and has only two settings - Blend Mode and Opacity.

Blend Mode- is the main feature of Color Overlay, it has 25 color blending modes, using which we can create various color effects.

All "blend modes" are divided into basic types of effects on layers and colors:

Modes Meaning Mode Type
Normal normal, normal state Basic (Basic Modes)
Dissolve The combination of the top layer with the bottom, due to the special. pattern. If the top layer has 100% opacity, then the effect will not be visible.
Darkens Compares two layers and darkens the light pixels on one layer and the dark pixels on the other layer. Darken Group (Darken Modes)
Multiply Multiplies the top layer pixel with the corresponding number of bottom layer pixels. The result is a darker image.
color burn Creates a darker image with a higher level of contrast. If the top layer is white, then no change will be visible.
Linear Burn A more "powerful" mix of Color Burn and Multiply blending modes, most of the dark pixels are converted to black.
darker color Only dark pixels remain in the visible part of the image
lighten The complete opposite of the Darken blend mode Lightening group (Lighten Modes)
Screen Multiplies the background of the two layers towards lighter pixels. The effect is similar to projecting several photographic slides at the same time.
color dodge Lightens the layer. If the top layer is black, then there will be no effect.
Linear Dodge (Add) It's a mixture of Color Dodge and Screen modes. Light pixels are converted to even lighter ones.
Lighter Color Compares the color modes of all layers and displays the lightest pixels.
overlay this mode simultaneously brightens the light pixels (Screen mode) and darkens the dark pixels of the layers (Multiply). Contrast Modes
soft light A mixture of Burn and Dodge modes. Image contrast increases slightly more than the Overlay mode.
hard light A stronger variation of Overlay.
Vivid Light It all depends on the color of the top layer. If it is lighter than 50% gray,
then the contrast decreases (Color Burn), if vice versa, the contrast increases
Linear Light The principle of operation is similar to Vivid Light, only instead of contrast, there is an increase or decrease in brightness
pin light A combination of Lighten and Darken overlay styles that replace pixel colors.
hard mix A heavy mix of colors - light ones are darkened, dark ones are lightened.
Difference Similar pixels combined into one color Comparative Modes
Exclusion Similar to Difference, only less contrast for the converted layers.
Hue Combines saturation (Saturation) and glow (Luminance) of the lower layer with the color palette of the upper one. Composite Modes
Saturation The same as Hue, only the saturation (Saturation) of the upper layer is compared.
color Matches the saturation and hue of the top layer with the luminosity level of the bottom layer
Luminosity The exact opposite of the "Color" blend mode

In the example below, you can see how the blending of the top layer with the background changes depending on the selected mode.

blending modes) determine how the top layer interacts with the layer directly below it. Blending modes make it easier and faster to change shades, remove imperfections, and perform a number of other operations. In Photoshop, all modes are divided into functional groups: Basic Modes, Darken Modes, Lighten Modes, Contrast Modes, Comparison Modes and Component Modes.


Layer blend modes are in the drop-down menu at the top of the Layers panel ( Layers). In the figure, for convenience, I wrote the name of the mode in English in red font.

1. Basic modes
Normal (Normal) is the default layer mode. Top layer pixels are opaque and images do not interact. As an example, we will consider the blend modes in these two pictures.

attenuation (Dissolve) uses a pixel pattern. Gives a porous effect. The effect will appear only when the transparency of the top layer is less than 100%. Here the transparency is 20%.

2. Dimming modes

Blackout (Darkens) - leaves only the dark areas of the image visible. Blends pixels where the top layer is darker than the bottom layer.

Multiplication (Multiply) - allows you to darken the entire image and is useful in situations where you need to increase the density of highlights and mid-tones. It is especially useful when working with overexposed or too light images.

Base darkening (color burn) - darkens dark colors and tints without affecting light tints.

Linear dimmer (Linear Burn) - Uses the same approach as Color Burn, but produces a stronger darkening effect. If the top layer is white, there will be no change.

Darker (darker color) - similar to the Burn mode, except that it works on all layers at once, and not on one. When you blend two layers, only the dark pixels will remain visible.

3. Lightening modes

Light replacement (lighten) - compares the colors of the top and bottom layers and blends pixels if the top layer is lighter than the bottom.

Screen (Screen) - allows you to lighten the entire image and is useful in situations where you need to "show" any areas in underexposed images.

Base lightening (color dodge) - Opposite of Color Burn, brightens light colors and tints without affecting dark areas of the image.

Linear Dodge (Linear Dodge) - Allows you to lighten the image, but unlike the Screen mode, it clips the values ​​and produces sharper results than the Screen or Color Dodge blend mode.

Lighter (Linear Color) - similar to the Lighten mode, only works with all layers at the same time, instead of one layer. When you blend two layers together, only the light pixels will remain visible.

4. Contrast modes


overlap (overlay) - combines the effect of the Multiply and Screen modes, blending the top layer with the bottom. If the top layer is 50% gray, there will be no effect.

Soft light (soft light) - Similar to Overlay, but with a more moderate effect. If the top layer is 50% gray, there will be no effect.

hard light (hard light) - Uses the same approach as the Overlay mode, but the effect is stronger. Here, the top layer is subject to either "Screen" or "Multiply" mode, depending on its color. If the top layer is 50% gray, there will be no effect.

Bright light (Vivid Light) - Combines the effect of Color Burn and Color Dodge, and applies blending based on the color of the top layer. If the top layer is 50% gray, there will be no effect.

Linear light (Linear Light) - Similar to Bright Light mode, but with a stronger effect. If the top layer is 50% gray, there will be no effect.

spot light (pin light) blends light colors using the Lighten mode and dark colors using the Burn mode. If the top layer is 50% gray, there will be no effect.

Rigid mixing (hard mix) - creates a picture with even tones, limited in colors and posterized. The glow of the top layer is blended with the color of the bottom.

5. Comparison modes

Difference (Difference) - Displays the tonal difference between two layers by removing light pixels from either layer. The result is a dark and sometimes inverted picture.

An exception (Exclusion) - similar to the Difference mode, but with a less extreme effect.

5. Component modes

Color tone (Hue) - combines the color of the top layer and the color variation and tone of the bottom layer.

Saturation (Saturation) - Combines the color variation of the top layer with the color and tone of the bottom layer.

Chroma (color) - combines the color and color variation of the top layer with the tone of the bottom layer.

Brightness (Luminosity) - combines the tone of the top layer and the color and color variation of the bottom layer.

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