How servers are distributed in wot. World of Tanks servers

How servers are distributed in wot. World of Tanks servers

08.12.2021

15.02.2016

Entering a suitable server is the task of a beginner in World of Tanks, because most avid players have already managed to decide which server to play not from hand, but from which one it turns out successfully.

The audience of gamblers who choose online vacations is quite multifaceted. Some gamers prefer to play slot machines for free http://vulcanclub-avtomaty.com/vulkan-igrat-besplatno/, but today we want to tell you about the secrets of one of the most popular online games - World of Tanks. The task of a beginner in World of Tanks is to find the optimal server. It's no secret that most of the avid players have already decided on the choice of server for a successful game.

Choosing a WOT server
Any information through the Network is transmitted very quickly, but the highest speeds can do nothing with the geographical distance.
Still, if the server is at hand, within your city, this is one conversation, and if you play from Moscow through the server operating mode in Primorye, the transmission speed will still slow down by the distance, nothing can be done about it. The distance is very noticeable, so the game will still slow down.
If you have already figured out what the main WOT Secrets are - how to choose a server, the more you will understand quickly. The main factor is the location of this resource. Just in case, when starting to play "World of Tanks", look at several nearby servers in the foreseeable space around you.
Then, if something goes wrong in the game due to an unsuccessful choice of server, you can quickly jump to another. Some, without going into technical details, simply select a technically suitable resource for themselves, stopping at what really suits. And everyone has a favorite server anyway.

World of Tanks - server secrets
Many fans of this game would find it hard to abandon the usual conditions, but think about how long have you tried switching to another server?
Explanation for beginners:
The PC transfers information about your actions on the field to the selected server;
The server, in turn, confirms your steps;
The server transfers the corresponding data to your PC, as well as to the computers of your allies - if you “shine”, then to the PC of the opposing team.

That is why you need to focus on the geographic location of the working World of Tanks server, where you will spend your time. By stopping at a remote resource, you will get both latency in the game and high ping. And the concept of "lucky" or "unlucky" on the server is already from the realm of superstition, and luck has nothing to do with technical parameters.

Setting up WOT
Of the eight main clusters of the game, which are called RU1 - RU8, the third server is located in the Netherlands, the rest are scattered across Moscow, except for RU8, which operates in Krasnoyarsk, and RU4, located in Novosibirsk.
These servers, respectively, fit into the addresses from which you can enter the online game. Their addresses are login.p1.worldoftanks.net, the unit, respectively, is replaced with other digits from 2 to 8.
There is also a European server in Amsterdam, EU2, under the number EU1 there is a cluster in Munich, Germany. Addresses are typed in the same way, only the domain needs to be changed to.eu. There are Chinese, North American, Asian servers.

World of Tanks - configuring the program for selecting a server
"WOT Ping Server" is a program that provides a way to select a game resource with good ping.
This utility can be found on a special page, it will help you analyze the quality of the connection with ten servers for "tanks" at once.
There is a convenient multilingual interface, so you will be able to choose a suitable server in just a couple of clicks.

Today we will try to understand the server theme of our favorite game World of


Introduction

Hello dear friends, today we will try to understand the topic of the servers of our favorite game World of Tanks, and at the same time we will try to teach you how not only to find the optimal ping for your location, but also to understand the structure of existing servers.

Clusters and servers, what are you talking about?

If we refer to Wikipedia, then we can say that a cluster is a certain segment that unites a group of computers, respectively, these computers are united by high-speed communication channels and perform the functions of a hardware unit. Translated into game language, this group of computers recreates a certain game world.

The cluster itself is a fairly voluminous unit in understanding how much information it can contain and transmit, combining the activities of the servers that are actually part of it. A long time ago, when dinosaurs were running around the planet, and the developers understood why they were creating and improving their game, and so - in these most wonderful times, the game World of Tanks had only one cluster. At first, it included one server, then two more were added - RU2 and RU3, then the number of servers increased even more and it was necessary to combine them into new clusters. The thing is that the WoT game world has grown to hundreds of thousands of people around the world, and this required a significant increase in server capacity and coverage. This is how Korean servers appeared, Chinese, European and American, not to mention several servers in the CIS.

Due to the special popularity of the game in our territories (although now China is also showing a noticeable growth and it is possible that when everyone gets tired of the game here, it will boom in the Celestial Empire), the largest number of servers is located on the territory of the Russian Federation. Thanks to this, any resident of the former USSR can choose the "fastest" server for himself, and this speed can be determined by the ping, that is, the signal delay from the client to the server, the less it is, the more comfortable it is to play. But let's start in order, let's talk about servers, so, we are all aware that now there are about nine "rush" servers and this is the absolute majority against the background of other segments, but what about, for example, a European server?

EU server

No matter how hard the developers tried to promote their game in the European direction, but alas, either the game has too little bourgeois-worthy graphics, or the game is too ascetic, but the same Germans prefer to play Battlefied and Cold, absolutely not paying attention to the steel giant from Belarus ... However, at the moment Europe has received two servers, one of them located in Munich (Germany), and the second in Amsterdam (Holland). Here's what else is interesting, declared as a "rush" server - RU3, in fact, is based in Frankfurt am Main, that is - also in Germany. So our compatriots living in Vaterland can safely play on this server under the RU-client.

EU1 - Germany, Munich (login.p1.worldoftanks.eu), 213.252.131.21, 213.252.131.31, 213.252.131.41, 213.252.131.51

EU2 - Netherlands, Amsterdam (login.p2.worldoftanks.eu), 185.12.240.100, 185.12.240.110, 185.12.240.140, 185.12.240.150

Asian sector

Asians differ from Europeans in their great interest in MMO games, and therefore it is expected that the degree of interest in tanks here is a little higher. Nevertheless, the same Koreans are more accustomed to MMMORPGs in which are full of all sorts of goodies - a bunch of achievements, items, various armor, weapons and spells with a couple of fighting skills. In "World of Tanks" this is too little, the game is very ascetic, and the only interest is in a long grind, but in reaching the top. Many find themselves in improving statistics and practicing various tactics. This is all well and good, but for the Asians spoiled for variety, it won't be enough, so things are going slowly there. The situation with China is much better, even despite the fact that it is a very isolated country with a bunch of all kinds of restrictions on the Internet, it is also worth considering the peculiarities of the language and that in the same Singapore the English-speaking segment is much better developed. Nevertheless, we know for sure about the presence of two servers in the PRC, and according to a number of data, there are already 4 of them. Considering the interest of the Chinese in new games (as well as the fact that there is precisely their line of tanks) and the huge population of the country, there is potential for development in this direction.

CH1 - PRC, Hebei (Shijiazhuang) (221.192.143.165) (wotcn1-slave-165.worldoftanks.cn)

CH2 - PRC, Shanghai (114.80.73.87) (wotcn2-slave-87.worldoftanks.cn)

SEA1 - Singapore (login.worldoftanks-sea.com), 103.9.183.37

ROK1 - Korea, Seoul (login.worldoftanks.kr), 121.78.67.11, 121.78.67.21, 121.78.67.31

Figure 1. List of Chinese servers.

Great Russian cluster

We think that it is not necessary to explain for a long time that the game became popular primarily in the CIS, especially in the Russian Federation, Belarus and Ukraine, it is here that the largest number of players and it is due to them (including financial) that the game developed and took on such a scale ... As a result, we have 9 servers at the moment, but it is possible that in five years, their number will double if the developers listen to the opinions of the players. According to various sources, more than a million players play on the ru-cluster, but in reality there are about 600-700 thousand unique users. Below you can see the list of servers and domain names.

RU1 - Russia, Moscow (login.p1.worldoftanks.net);

RU2 - Russia, Moscow (login.p2.worldoftanks.net);

RU3 - Germany, Frankfurt (login.p3.worldoftanks.net);

RU4 - Russia, Yekaterinburg (login.p4.worldoftanks.net);

RU5 - Russia, Moscow (login.p5.worldoftanks.net);

RU6 - Russia, Moscow (login.p6.worldoftanks.net);

RU7 - Russia, Moscow (login.p7.worldoftanks.net);

RU8 - Russia, Krasnoyarsk (login.p8.worldoftanks.net);

RU9 - Russia, Khabarovsk (login.p9.worldoftanks.net).

Figure 2. An expanded list of servers in the Russian, European, American and Asian segments.

American servers

Despite all the efforts of the developers, stupid curtsies in the direction of Uncle Sam (for example, the cancellation of the name of patch 9.11 due to attacks on the twin towers - not only has this nothing to do with the game, but there are too few players playing in tanks here to do it) evoke at least some public reaction), the tankers from the VG did not manage to achieve obvious success here - two servers for huge and terribly rich states. Moreover, no more than 30,000 players play there, in general - very, very few. Millions play the same Battlefield and Call of Duty, and there are huge queues for the next portion of action before Christmas.Despite the massive use of M4 Sherman tanks, this topic is far from the Americans, much more interesting to them are ships and airplanes, which, by the way, , on the ru-segment did not go at all.

US1 - USA, Washington (login-p1.worldoftanks.com), 209.170.73.34, 209.170.73.54, 209.170.73.64

US2 - USA, Los Angeles (login-p2.worldoftanks.com), 162.213.61.85, 162.213.61.63, 209.170.73.70

Figure 3. The only RU-server WoWP. RU-cluster - Russia, Moscow (login-ru.worldofwarplanes.com), 92.223.19.48, 92.223.19.53, 92.223.19.58.

It is because of the low popularity of the game for World of Warplanes only one server works, against nine for WoT.

By the way, either out of respect for the bourgeoisie, or in order to attract more audience, various promotions are often arranged on European and American servers, and you will never see such a freebie on the Ru-cluster. The fact that the domestic player has to extract with blood and sweat does not require much effort for the same Europeans, and sometimes even comes for nothing. Many, because of the attractiveness of this moment, as well as the fact that they have to play against outright noobs there, often switch to foreign servers. Are there any problems with this? - Yes, there are no special ones, the ping rarely exceeds 100, so you can play quite calmly. Even to the distant States, the signal travels quickly enough, thanks to the powerful North Atlantic cable. But if you do not know what to do and how to be, here is an instruction for you:

1. Since this is a different client, you will have to create a new account, that is, an account for RU servers is not suitable for the same European ones;

2. After simple manipulations with the installation of the European client (or American), just go to the EU-server (or USA-server) and you are in the game.

By the way, you can use for these purposes.

Finding the optimal ping

As many of you know, the lower the ping value, the better the display of everything that happens on the battlefield and vice versa - a large ping will introduce delays in what is happening, so it will be more difficult for opponents to hit you (you will move on their screens in jerks) , but you yourself will not hit, for the same reason of signal delay.

In any case, you should know which of the servers has the lowest ping, which will provide you with a comfortable game. Most often, players now use mods that show the ping to each server, but there are tools that will allow you to find it out without even entering the game.

Manual way

The most difficult and most "fashionable" way is to work through the command line, it is difficult, but you will feel much smarter than others. In fact, it is not so difficult there, you just need to think a little, but for those who are too lazy to think, there are special programs, which will be discussed below.

So, open the command line or through the "Start" menu (click on "All programs", and then down the list, find "Standard" and select "Command line" in the list).

Figure 4. Selecting the command line from the Start menu

You can also press the key combination "Win + R" - the "Run" command will open, type "cmd" there (without quotes) and you will enter the command line mode.

In principle, you can go to the Run command through the Start menu and enter the “cmd” combination there, although it is much easier to immediately select the command line itself, which is three points below.

Figure 5. Checking ping through the command line

In order not to confuse you completely, let's keep it simple - open a command prompt, then go to picture 2 with a list of servers, where both IP and domain names are indicated. Since IP addresses can change periodically, it is more convenient to just enter the domain name. Since we most often deal with RU servers, we check for RU1 (but you can choose any other server), and for this we find its domain name in the list, this is - login.p1.worldoftanks.net

Note that the main difference in domain names is that the ordinal "p" is changed - for example, for the first server we type - login. p1.worldoftanks.net, and for the second server - login. p2.worldoftanks.net, that is, for the fifth server we will need to type - login. p5.worldoftanks.net. This applies to RU servers, and there are a number of small differences with foreign ones.

Firstly, regions with only one server do not have an ordinal index, for example, the Republic of Korea has an address - login.worldoftanks.kr. That is, there is no “p” that we see in the names of the domains of the rush servers. If you are observant enough, then you noticed the ending change - "kr" instead of "net" - this is a TLD name or top-level domain name, it denotes the resource's belonging to a certain direction of activity or territorial affiliation. In this case, "net" is a network resource (net – network), and kr is the TLD of the Republic of Korea. The funny thing is that if European servers have the ending "EU" (for example - login.p1.worldoftanks. eu), then for American servers the top-level domain name is chosen as for commercial organizations - "com" (login.p1.worldoftanks. com). You can read more about the domain name system on the official Microsoft website.

In any case, there is nothing complicated here - you just need to correctly type the domain name of the WoT server and you will get the desired result. In our case, the round trip time turned out to be equal, so the average value is no different from them, but if you have, for example, 40 for reception and 60 for return, then the average value will be 50. What is the optimal value? - In general, it is generally accepted that if the ping has not exceeded 90, then everything is in order, but the lower the better, especially for fast games.

Simplified approach

If this approach is too complicated for you, then there are a number of programs that will do it for you easily and do not really need to do anything, in some cases it is enough to run a program that will calculate everything by itself.

From this list of programs, you can select the one you are interested in and use it. Personally, we found WoT Pinger very convenient - how to launch it? - All you need to do is download the program and run the executable file. Then in the menu you need to click on the button "Check the availability of servers" and "voila", you will receive complete and visual information. It is very convenient and understandable, in addition, you can immediately select the cluster of interest (Russian, American, Asian) and even check the ping for two other VG projects - ships and airplanes.

Figure 6. Checking ping using the PingCheck program

The WotPingClusters program looks quite interesting, the main difference is that in addition to demonstrating the ping for all cluster servers, you are given advice on what the program looks to be optimal, and you can also see the graph of information packets exchange - the upper and lower values. As can be seen in Figure 7, the horizontal oscillations of the curves are minimal, which indicates a generally flat signal, no packet losses were noticed, which once again confirms the good quality of the connection. Why this is important - this way you will not miss important game moments, for example, a shot of the enemy, there will be no freezes and slowdowns of what is happening, that is, you will be able to adequately react to what is happening.

Figure 7. Checking ping using the WotPingClusters program

If this is also difficult for you, then download any assembly of mods from well-known water producers and select the necessary option by automatic installation - so you can view the ping to the servers directly in the WorldofTanks client.

Summary

We hope you have learned a lot on this topic, but if you are still worried about high ping, then you need to work in three main areas:

1. Check the quality of the connection with your provider - it often happens that either the communication line is outdated, or there are damaged sections of the line on the way to you, as a result, some information is lost and your ping drops.

2. Reinstall the WoT client - it often happens that due to incomplete cleaning of mods or incorrect installation (as well as installing extra functions) the game starts to give the worst ping values. Often, a complete cleanup of mods helps, but sometimes you even need to reinstall the game again. In general, try not to install a bunch of mods - the more additional information the client has to provide, the higher the chance of ping sagging;

3. Check your computer for viruses and obsolete / temporary files. It so often happens that some virus or Trojan knocks through your computer where it needs to, and you don't even know about it. As a result, your internet traffic is busy with an extra stream, which can indirectly affect the game. It even happens that some viruses damage system files and then cause various malfunctions of the system, including lowering the performance of some applications and tanks are no exception. Clean your computer with antivirus, and if it doesn't help, do a clean install of the system. Also, a cache clogged with garbage of temporary and obsolete files can take over part of the virtual and RAM of the computer, this is insignificant, but it can affect the performance of the computer, and, accordingly, the game - clean the system of unnecessary files using the CCleaner utility, sometimes this affects enough noticeably on the performance of World of Tanks.

Figure 8. Overloading some mod functions, can cause ping sag

Remember that the performance of the game can largely depend on the state of your operating system, its cleanliness and orderliness, as well as the cleanliness of the WoT client, which can also be indirectly displayed on FPS and ping. Ping is more of a network problem, but insufficient courtesy with your computer, bad and outdated wiring, overloading the client with mods can cause ping sagging and, as a result, the comfort from the game will decrease, and to prevent this from happening, follow the instructions and tips that were given in this article.

Naturally, the main thing in wot is game servers, if we consider the technical part.

By the way, these are not entirely separate servers, these are cluster systems. That is, this is a whole link of servers, acting as a single server. The cluster system is one of the most popular and efficient load balancing solutions. Naturally, popular online games must have a powerful server base. By the way, the maintenance and support of game clusters is a significant expense item for developers.

So, despite the fact that I on www.site often reproach KVG for being too greedy, you need to understand that they have a lot of expenses for the maintenance of the world of tanks project. We must not forget about the need to make a profit, so that paid services are an integral part of the gameplay, which relies heavily on them.

Servers in Russia

Below is a list of servers, their geographic location and name. I do not recommend memorizing the IP address right away, it is better to ping (the ping command, for example ping login.p4.worldoftanks.net) by the server name, DNS will tell you the IP, this is what this system is for.

RU1 - login.p1.worldoftanks.net - Moscow
RU2 - login.p2.worldoftanks.net - Moscow
RU3 - login.p3.worldoftanks.net - Munich (this is not a mistake, it is in Germany)
RU4 - login.p4.worldoftanks.net - Novosibirsk
RU5 - login.p5.worldoftanks.net - Moscow
RU6 - login.p6.worldoftanks.net - Moscow

What do we see with you? There are a lot of clusters, which, as it were, hints at the immense popularity of wot in the CIS countries, only geographically, almost all of them are located in Moscow. The third server is located in Germany, about the reasons for this situation, I am on www ..

Servers in Europe

And here is the reason for such an original location of the RU3 server, the European base of KVG has settled there, where there is free capacity.

EU1 - login.p1.worldoftanks.eu - Munich
EU2 - login.p2.worldoftanks.eu - Munich

It is easy to guess that the popularity of the world of tanks in this region is very limited, despite the presence of tanks from Germany, Great Britain and France in the game. This is understandable, the backbone of the audience of the world of tanks is the CIS countries, and so far I do not see any special reasons for the popularization of this online game in the rest of the civilized world.

Chinese servers wot

But here it is more interesting, the coverage of the territory of China is being done more consciously, since the developers have reasonable hopes that Chinese fans of computer games will join the top donators or just active players.

CH1 - wotcn1-slave-165.worldoftanks.cn - Hebei (Shijiazhuang)
CH2 - wotcn2-slave-87.worldoftanks.cn - Shanghai

Servers in the USA

The situation here is rather dull, there is only one server for all states. Although a branch of US tanks was introduced in wot, the path to the gaming Olympus will be difficult for the developers of the world of tanks from Belarus. Most likely, it is unlikely that something will work out in this region.

US1 - login-master.worldoftanks.com - Washington

Servers in Southeast Asia

Having wot support around the world is good and not too expensive for developers, so even Southeast Asia has its own gaming cluster, which settled in the glorious city of Singapore.

SEA1 - login.worldoftanks-sea.com - Singapore

Servers in Korea

It is difficult to surprise Koreans with computer games, and you don't have to dream about government support, this is not the legendary Starcraft for you. And the Asians have a lot of their own online projects, it is often to us that stamped Korean role-playing multiplayer online games come to us.

ROK1 - login.worldoftanks.kr - Seoul

Which server wot to choose?

It is quite natural and logical that only users of a Russian-speaking client have a choice. By the way, with it, access to the servers of other regions is ordered, this is how the system of virtual worlds world of tanks is built. If you want to play with the Americans or the Chinese, you will have to register on the Chinese site wot and download their client. But for our region, the choice is wide.

We choose the server that is better, which is located geographically closer to us. This will allow you to play more comfortably with less ping. Otherwise, you can choose the one that you like best. By the way, many players are trying to interrupt the next series of defeats by changing the server. I believe that it is better to treat this by simply interrupting the game, and not changing the server, do not try to win back in any games.

Alas, most of the wot servers are located in Moscow, so most of the country is not covered by comfort. The only server for the rest of the Russian Federation is the fourth (RU4), however, it is enough. Perhaps in the future, the developers will expand the network of game servers in this direction.

Total

Naturally, the main attention of the KVG is focused on the CIS, as well as ours. Here you can easily choose a server that will be less loaded, there is freedom of choice. Unfortunately, only the European part of Russia is well covered. Everyone else has to be content with only the fourth server in Novosibirsk. However, you can play on any, but the delay there will be greater.

The possibility of a global game, with players from other servers, from other regions, would also look good. However, this is not possible at the moment. Until one has to hope that the developers will go for such an upgrade, most likely the popularity of the project will end earlier.

The most successful multiplayer projects have a huge number of game servers around the world. This guarantees a stable connection and a quality connection, even when gamers are located in the most different parts of the world. The further the player is from the server closest to him, the worse his connection will be. Accordingly, if a developer wants users to register in his game and spend time in it, he needs to open as many servers as possible. Accordingly, the gamer should also know exactly where the servers are located, because he may try to connect to the one that is too far from him, and therefore the connection will be worse. But there is probably a server nearby that will provide the player with an ideal connection. Considering the fact that World of Tanks is one of the most popular multiplayer projects in the world, it is worth considering the location of World of Tanks servers.

Main servers

Considering the fact that this game was developed in Belarus, it is quite logical that most of the servers will be located somewhere nearby. For some reason, the developers decided not to trust the maintenance of the clusters to their compatriots, so most of them are located in the neighboring country - Russia. Most of the players in this project are from the Russian Federation, so absolutely no one complains - only the Ukrainians are a little indignant, because their signal is extremely bad. In any case, you need to know the location of World of Tanks servers in order to understand which one is better to connect to. The most popular are servers numbered 1, 2, 5, 6 and 7, because they are located in the capital of the Russian Federation - Moscow, and they also bear the bulk of the load. However, these are not all clusters located on For example, server number 4 is located in Novosibirsk, which significantly expands the location of World of Tanks servers. RU 8 - which is located in Krasnoyarsk, which allows you to play "World of Tanks" practically throughout the entire territory of the Russian Federation without any problems.

Special Russian servers

As you already understood, seven Russian servers are located on the territory of the Russian Federation. However, it is worth noting that all sources say that there are nine in total - where are the remaining two? What is the real location of World of Tanks servers? RU3 / RU4 - how big can the difference be between them? As it turns out, it's not just big - it's huge. The fact is that the fourth server, as mentioned earlier, is located in Novosibirsk. But the third is located in Germany, in the city of Frankfurt, but at the same time it remains Russian. The situation is exactly the same with the ninth Russian server, which is located in the Netherlands, in the capital of the country, Amsterdam. As you can see, the location of World of Tanks servers is quite convenient and covers an impressive part of the world. However, these are only Russian servers, and there are also foreign ones.

European servers

In Europe, the location of World of Tanks servers is not very wide, but it is enough to maintain a stable and high-quality connection in almost the entire EU. Clusters are located in only two countries - the Netherlands and Germany. There are four of them, but they are all located in two cities - Amsterdam and Munich, respectively. Thus, it is possible to cover a fairly large territory, both eastern and central, and therefore everyone is satisfied, no one has any complaints. In the case of World of Tanks, the location of the servers in European countries was chosen very well.

American servers

It's no secret that the Americans are also willing to play in Belarusian production. Therefore, it should not be surprising that there are servers in the United States of America as well. Their total number is only six, but this is quite enough for a huge part of the United States to have quality access to the "World of Tanks". However, the servers are located only in two cities - Washington DC and Los Angeles. If you live at a great distance from them, of course, you may have certain problems if you want to play World of Tanks. The location of the servers, however, allows almost all Americans to play without any glitches and lags.

Asian servers

Everyone knows that Asians are the craziest gamers in the world. They win almost all championships and championships in computer games, they can sit at computers and consoles for a day, it is with Asians that all sorts of incidents happen when, for example, they forget to eat because of the games. Therefore, it is not surprising that there are also eight servers in Asia. Four of them are located in different three of them can be found in Seoul, and another is located in Singapore. Thus, the game World of Tanks was able to wrap around the entire world with server networks, so you can connect to it almost anywhere in the world, and you are unlikely to have connection problems.

Complete list of all available servers

So what to familiarize yourself with list of WoT IP addresses, just look at the table that we have compiled especially for you.

Server name Where is? Domain used Server email address
RU 1 Moscow, Russia) login.p1.worldoftanks.net 92.223.4.179
92.223.4.187
92.223.4.198
RU 2 Moscow, Russia) login.p2.worldoftanks.net 92.223.33.38
92.223.33.47
92.223.33.58
92.223.33.33
RU 3 Frankfurt (Germany) login.p3.worldoftanks.net 92.223.1.51
92.223.1.192
92.223.0.105
92.223.1.62
92.223.0.109
92.223.0.103
RU 4 Yekaterinburg, Russia) login.p4.worldoftanks.net 92.223.38.41
92.223.38.61
92.223.38.51
RU 5 Moscow, Russia) login.p5.worldoftanks.net 92.223.4.39
92.223.4.49
92.223.4.13
RU 6 Moscow, Russia) login.p6.worldoftanks.net 92.223.33.106
92.223.33.75
92.223.33.116
RU 7 Moscow, Russia) login.p7.worldoftanks.net 92.223.4.99
92.223.4.109
92.223.4.104
RU 8 Krasnoyarsk (Russia) login.p8.worldoftanks.net 92.223.14.171
92.223.14.151
92.223.14.161
92.223.14.141
RU 9 Khabarovsk (Russia) login.p9.worldoftanks.net 92.223.36.40
92.223.36.31
RU 10 Pavlodar (Kazakhstan) login.p10.worldoftanks.net 88.204.200.209
88.204.200.219

You now have information about finding IP addresses World of Tanks servers. As you can see, there are plenty of platforms for active play, and this was done solely in order to provide users with a full and normal connection. Due to the close location of the World of Tanks IP servers, the PING value is also stabilized, which is responsible for the comfort in the game.

In fact, IP addresses of servers in World of Tanks do not play a big role, especially from the side of the players. This is done by developers who perfectly understand all the performance and importance of IP WoT distribution. Therefore, if suddenly there are problems associated with the performance of servers, then their capacity will definitely increase or additional sites will appear.

(1 estimates, average: 5,00 out of 5)

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