Who created the first game in the world. History of the game

Who created the first game in the world. History of the game

18.10.2023

Good day to everyone and good mood to you, my dear friends. While I'm on vacation, I can't really get into the mood for regular work. But I decided that I couldn’t leave you without an article and made a compromise with myself. If I am relaxing, then I would like you to relax too. Therefore, I have prepared an article for you to relax.

In the modern world, computer games have become an integral part in the lives of children and adolescents, and even adults. I myself used to often play with toys; at one time I even spent almost all my free time playing with them for about three years. Time constantly passes and games, of course, become more realistic, modern and are constantly being released. But it was not always so. Everything has its beginning.

And all this happened back in 1962, when two students from the Massachusetts Institute of Technology first took a giant step in the computer industry. These students' names were Steve Russell and Martin Gretz. They called their first brainchild Spacewar and created it very quickly, literally in a couple of months.

At first they wrote a simple program, which they gradually developed and turned into a full-fledged toy about a battle between two space rockets. The two friends were passionate about science fiction, so they didn’t really stand on ceremony when choosing a theme for the game.

This game was played on the then modern PDP-1 computers, the volume of which was only 9 kilobytes random access memory. Can you imagine?

In general, the game was a black field on a computer screen, which symbolized space. In this outer space there was a certain number of white dots, which represented stars. Well, the main characters of this game were, as mentioned above, two spaceships (rockets). The goal of the game was to destroy the enemy missile.

Each ship could shoot at the enemy, but the supply of ammunition and fuel was limited. But there was a tricky move in the game: the player could make a hyperjump, thanks to which he would appear in a different place on the map. Thus, if you are lucky, you can take the enemy by surprise.

In 1971, the first space prototype of this game was released, which was called “Computer Space,” but this version did not bring success and was not in great demand. But a slot machine based on this game was installed at Stanford University. This move brought great success to the creator of this project, since the game on the machine was in great demand. The creator of this project, Bill Pitts, more than recouped his investment.

But despite the popularity of this game, it did not bring popularity and wealth to its creators, Steve Russell and Martin Graetz. But they did not leave their business and continued their development in the IT industry.

Here's a little story. Now you know how the first game appeared. I really hope you liked the article. If this is the case, then be sure to subscribe to my blog updates, then you will always be aware of everything interesting. By the way, how do you feel about computer games? Please write in the comments. Well, I say goodbye to you for today. Good luck to you. Bye bye!

Best regards, Dmitry Kostin.


History of the development of computer games (part 1)

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The first copies of the games

1952

The first logical computer game “OXO” was created - a computer implementation of “tic-tac-toe” (a field of three by three cells, the user made his move, after which the computer made a counter move). The game was created by A.S. Douglas during his doctoral studies at the University of Cambridge (UK). Douglas wrote his dissertation on the topic of human-computer interaction, and used the game as a visual illustration. The game existed in a single copy on a large computer - the EDSAC mainframe.

1958

The first tennis simulator has been created. The creator is William Higinbotham, one of the scientists at Brookhaven National Laboratory (New York, USA). The game was called "Tennis for Two". In this game, two people controlled moving platforms to hit a ball. The computer did not participate in the game, but only displayed the results of the players’ actions on an oscilloscope in real time. This game existed in one single copy.

1962.

The computer game “SpaceWar!” was created. The creators are Steve Russell and a group of students from the Massachusetts Institute of Technology (MTI) (Cambridge, USA). The game was as follows: two small spaceships flew across the screen, shooting at each other and dodging the only moving obstacle in the form of a star. Controllers were created specifically for the game, vaguely similar to modern joysticks. "SpaceWar!" became the first truly computer game, because the two previous games were only computer implementations of already existing board games. This game existed for a long time in one single copy.

(In fact, MTI started making games a little earlier. From 1959 to 1961, three games were created on the TX-0 computer, even before “SpaceWar!”. “Mouse in the Maze”: the player himself placed the walls of the maze (sticks) and a piece of cheese (a dot), and a computer in the form of a mouse (another dot) was trying to go through the maze to the cheese. -toe". Unfortunately, these games were not captured in the photo; the fact of their existence was confirmed only in words).

Start of distribution of games

1962.

In April 1962, DEC began selling the relatively small PDP-1 computers. The basic package of these computers included the game “SpaceWar!” as a test program. Thus "SpaceWar!" became the first game to be released into circulation.

1966.

Ralph Baer, ​​having learned that his idea of ​​interactive television, voiced in 1951, was already being implemented in the form of computer games, began developing new game prototypes. He created 7 experimental games.

1968.

Ralph Baer is developing his experimental console called "Box Brown". It was possible to play all the games he invented. There were also simple arcade games - “Chase Game”: two squares chasing each other on the screen; and a completely new type of “Target Shooting games”: you had to shoot at the screen with a light gun.

1969.

Programmer Ken Thompson created a video game called "Space Travel" for operating system(OS) "Multics". In this game, the movement of all the planets of the solar system was simulated; the player controlled a spaceship and had to carefully land the ship on one of the planets. The remarkable thing about this game is that when it was ported to assembler, the author began writing a new UNIX OS.

1970

Invented computer mouse. Douglas Engelbart received a patent for the "system X-Y indication position on the monitor." This system looked like a square wooden mouse with large wheels. But the mouse began to be used in computer games much later.

1971.

Release of the first arcade machines. In September 1971, the first experimental arcade machine with the game “Galaxy” (version of “Spacewar”, redesigned for the PDP-11 computer) was installed at Stanford University (California, USA).

In November 1971, Nolan Bushnell and Ted Dabney created the game Computer Space (a modification of Spacewar for arcade machines). The Nutting Associates company buys the rights to the game and produces 1,500 arcade machines with this game (but managed to sell a little more than a third of all machines). Computer Space was the first computer game in the world to be released to the general public.

A baseball simulator game “Computer Baseball” has been created for the PDP-10 computer. Creator: Don Daglow. The computer processed the player's actions and output the results to the printer.

A text game "Star Trek" was created for the Sigma 7 minicomputer. Creator - Mike Mayfield. In the game, the computer described the game environment in text, and the player also used text to answer what actions he wanted to perform.

The game "The Oregon Trail" was created for teletype machines. The creators are Don Ravitsch and two other Carleton College students.

1972

The first home gaming console was created. On May 24, Magnavox began producing and selling its first console, the Magnavox Odyssey. All the developments of Ralph Baer, ​​created by him in 1968, were used as games for the console.

First successful sales. Due to the poor returns on the game Computer Space, Nolan Bushnell and Ted Dabney left Nutting Associates and together founded their own company, Atari. (The name of the company comes from one of the moves in the board game Go). That same year, on November 29, Atari released its first game, Pong (a much improved version of Tennis for Two). 19,000 slot machines were sold. The game was a resounding success and worldwide fame. Pong was the first commercially successful game.

The game "Hunt The Wumpus" was created for mainframes. Creator: Gregory Job. It was a text-based adventure game.

Formation of gaming companies

1973.

The emergence of gaming companies in Japan. March 19 Kagemasa Kozuki, the owner of the Konami company, which produces and repairs jukeboxes, simultaneously begins production of arcade machines.

In May, the Hudson Soft company was founded (Sapporo, Japan). The founders are the Kudo brothers. At first, the company sold telecommunications devices, but quickly switched to developing video games. (Thus, Atari and Magnavox had their first overseas competitors).

Atari creates Gotcha, an arcade maze game.

The first network game was created - “Empire” on PLATO computers. Creator: John Daleske. It was a turn-based strategy game for up to 8 players. Players controlled spaceships, developed industry, produced goods, and bought new ships.
1974.

The first civilian computer network, Telenet, was opened (a commercial version of the experimental ARPANET network of the US Department of Defense).

The network game "MazeWar" was created on Imlac PDS-1 computers. Also, this is the first game with a first-person view. In MazeWar, several players walked through a pseudo-3D maze and fought with each other.
The game "SpaSim" was created. The ideas are the same as in “MazeWar”: up to 32 players simultaneously fought among themselves online, but now not in a maze, but against the backdrop of space.

The game "Tank" from the company "Kee Games" was created. This was the first game to use a program ROM. (Immediately after this release, Atari bought Kee Games).

The first magazine dedicated to arcade machines is published. The title of the magazine is "Play Meter".

Sales of the Magnavox Odyssey console begin around the world, and not just in the USA.

Namco acquires the Japanese division of Atari and formally enters the arcade video game market.

1975

By 1975, the initial market for consoles and arcade machines in the United States was taking shape. The market was occupied by four large companies: Atari, Sears, Coleco, Magnavox.

The first text role-playing game (RPG) “Dungeon” was created.

The first game in the “interactive fiction” genre was created, called “Colossal Cave Adventure” for PDP-10 computers. Creator - William Crowther. This game set the main direction for the development of the “adventure” genre.

The first Japanese game was created. An employee of Taito, Tomihiro Nishikado, produces the game Western Gun. There were silhouettes of people on the screen that you had to hit using two levers on the controller. A little later, this game was redesigned for the Intel 8080 microprocessor (the first game on a microprocessor) and released by Midway in the USA under the name “Gun Fight”.

Atari and Tele-Games release the Pong home video game console.

1976

In April, Atari releases a slot machine with the game "Breakout". In the game you had to hit the ball with a board so as to break all the blocks in front of you. The game was developed by Apple. It is quite possible that Steve Jobs and Steve Wozniak had a hand in developing the game. (A little later, the Japanese company Taito released its version of this game called Arkanoid).

The first brutal game "Death Race" based on the movie "Death Race 2000" has been released. The game sparked public outcry over violence in video games and was banned.

The Coleco company creates its own analogue of the Pong console called TelStar.

A set-top box with removable storage media has been created. In August, Fairchild Semiconductor released the Video Entertainment System (later known as Channel F). This console was the first to use replaceable cartridges. Before this, consoles had only standard, unchangeable sets of games included during production.


The console boom.

Second generation of game consoles

1977

The Atari 2600 game console goes on sale. It was thanks to this console that the popularization of computer and video games moved to a completely new level. The Atari 2600 was sold from 1977 to 1983, and during this time more than 40,000,000 copies of this console were sold!

On July 5, the first home computer, the Apple II, goes on sale. Along with computers intended for the masses, computer games are also spreading significantly.

The text quest “Zork” (also known as “Dungeon”) has been created. This game existed in computer network mainframes, and contained a huge number of gaming locations for those times. (A little later, in 1980, this huge game was released on home computers, but for this it was divided into several independent parts).
1978.

The game “Space Invaders” has been created for slot machines. The author of the game is Tomihiro Nishikado from the Japanese company Taito. With the advent of this game, the arcade industry entered its golden age: arcade machines in the USA and Japan stood on literally every corner, they began to write about games in magazines, talk about it on television, and make films about it. More than 360,000 Space Invaders arcade machines have been sold.

1979.

Activision was founded. The company was founded by several people from Atari.

The first multiplayer text game "Multi-User Dungeon" (MUD) was created. The creators were two students from the University of Essex - Roy Trubshow and Richard Bartle. Interaction with the game world took place using text commands entered manually by players. All subsequent online games from text interface began to be classified as a separate genre - MUD.

A slot machine with the game “Asteroids” was created. Atari company. 70,000 of these arcade machines were sold.

The first pocket game console "Microvison" was released. The authorship belongs to the American company Milton Bradley, which previously developed board games. The console looked like a small rectangle with a 16x16 pixel monochrome LCD screen.

1980.

The first game in the Rogue-like genre was created. The game was called "Rogue", which gave the name to the whole genre of games. Creators: Michael Toy, Glenn Wichman and Ken Arnol. The game had full-screen graphics with a top-down view, the player navigated through a maze and destroyed monsters.

On May 22, a machine with the game “PacMan” was created. The creator is Namco. One of the first color games (16 different colors). 350,000 PacMan machines were sold. At the time of Pac-Man's creation, video games revolved around two already tired themes: sports games and space shooters. Pac-Man introduced a completely new arcade genre into games, filled with speed and drive. PacMan remains the most recognizable video game character to this day. This game has become synonymous with video games.

The first graphic quest “Mystery House” was created for Apple II computers. Creator: Roberta Williams. Despite the existing graphics in the game, commands still had to be entered in text. (A little later, Roberta Williams and her husband Ken founded the company Sierra On-Line).

The Japanese company Nintendo produces small pocket consoles with batteries and LCD screens called “Game&Watch”. (A little later in the USSR they created their own copies of these consoles under the name “Electronics IM”. The most famous of these games is “Well, wait a minute!”, where a wolf collects chicken eggs).

The “BattleZone” slot machine has been created. The player controls a tank with a first-person cockpit view. Used in the game Vector graphics(lines only, no polygons or textures).

Agree, Computer techologies are taking great strides into the future, and it is safe to say that in a few years we will be able to fully immerse ourselves in virtual reality and begin to wonder whether the world around us really exists or is it just mind games. Remember the movie "The Matrix". Maybe its creators were close to the truth?

Nowadays, most people prefer only 3D games with decent graphics, and few remember that the first video games looked simple and more like primitive computing machines. Let's remember 15 old breakthroughs in the gaming industry that were the main impetus for creating games as they are now, because it was the past that created the game, gave it shape and sent it into the future.

15. Interactive game. 1947


When people talk about the humble beginnings of video games, the word "Pong" is usually mentioned. Pong is one of the early games and was released in 1972. The game quickly gained popularity, and already in 1975 its home version appeared. Of course, there were other video games before Pong.

In fact, the first interactive electronic game was created 25 years before Ponga, in 1947, two years after the end of World War II. Rocket displays during the war inspired Thomas T. Goldsmith and Astle Ray Mann to create a cathode ray tube rocket simulation game. The game used analog circuits designed to control the light beams of the tube and to control the position of target dots on the screen.

14. A game that influenced the entire gaming world. 1961


In 1960 the company Digital Equipment Corporation released its first minicomputer PDP-1 (Programmable Data Processor-1). A year later, a group of MIT students developed a game for the PDP-1 called Spacewar!

There were two players: each of them controlled their own spaceship and, maneuvering between the stars, tried to knock out the enemy. The game spread through the Internet (obviously, it was primitive then), and also served as the basis for many other video games.

13. Public game. 1971


For many years, you could only try your hand at a video game in the places where it was installed (usually universities), and it was only in the 50s and 60s of the last century that home versions of slot machines appeared. They usually had an electronic tic-tac-toe game installed.

Two arcade versions were released in 1971 Spacewar!. In September of that year, the world's first arcade game, the Galaxy Game, a coin-operated video game, was installed at Stanford University in California.

Two months later, in November, 1,500 Computer Space arcade machines, the first brainchild of Nolan Bushnell and Ted Dabney, the future founders of the Atary computer game production and publishing company, were available for commercial sale. Their second and more successful attempt to enter the international video game market was Pong. Nolan even earned the nickname "King of Pong" as the acknowledged founder of the American video game industry.

12. The first home gaming console. 1972


As the very first interactive electronic game, the home version of Ponga (most often called Home Pong) was to enjoy a long reign of fame. But this did not happen. Three years before the appearance of Homemade Ponga, the world's first video game console was released - the Magnavox Odyssey - developed by engineer Ralph Baer. Unfortunately, the new product did not live up to expectations: sales of the console suffered greatly due to ill-conceived marketing policies, and many believed that the game console only worked when connected to Magnavox TVs.

The Atary company (then it was still called Nolan Bushnell), having quickly found its bearings, benefited from the mistakes of its competitor: the inscription on the Ponga boxes was painted: “Suitable for any TV, both black and white and color.” It is clear that the success of Ponga did not please the developers of the Magnavox Odyssey console, which may have served as the impetus for filing a lawsuit against Nolan Bushnell due to the close similarity of Ponga and playing tennis on the Magnavox Odyssey. Later, lawsuits were filed against other companies: Coleco, Mattel, Seeburg, Activision, with unsuccessful results for those.

The game console from Magnavox, in addition to all the standard manipulators, demonstrated to customers the world's first light gun, which, to the chagrin of the players, did not always work.

11. Arcade game on a microprocessor. 1975


In 1975 the company Midway Games released the Gun Fight arcade machine, the first video game to be powered by a microprocessor rather than traditional TTL electronics. The slot machines were built with 8-bit Intel 8080 CPU chips, which many believe are the first truly working microprocessors. The success of microprocessor-based machines was guaranteed. New technologies were designed to significantly improve video games: the graphics improved an order of magnitude and became more detailed.

10. The first portable pocket video game. 1979


The first portable game console was Microvision, released in 1979 by the company Milton Bradley. The console had a liquid crystal screen and several replaceable cartridges. One of them (Space Hunter - 1981) demonstrated the ability to move in all directions using only 4 closely spaced buttons. This control button arrangement can be considered an early version of the D-Pad (cross-shaped arrow button). The D-Pad was (and is still used to this day) in many subsequent types of game consoles, for example the GameBoy.

9. 3D games for home use


3D Monster Maze (3D monster maze) is the first 3D computer game created by Malcolm Evans in 1981 for machines on the Sinclair ZX81 platform. The player must overcome a randomly generated labyrinth measuring 16x16 cells and not fall into the clutches of a hostile monster - Tyrannosaurus Rex.

8. Online game. 1983


The ancestor of online games was the small company SuperSet software, founded in Utah in 1981. Two years later, the first ever online game between several people took place, it was called Snipes and was based on text symbols, which, of course, cannot be compared with the bright graphics of modern video games. The game was originally created for a demonstrative purpose: to show society the fantastic possibilities of personal IBM computers, but more importantly, it marked the beginning of the so-called era of online games.

7. 8-bit game consoles, a new generation of gaming systems. 1985


For computers and other equipment, a “bit” is a unit of measurement for processor power. That is, an 8-bit processor can operate only 8 bits of information at one time, while a 16-bit processor accesses 16 bits of data, and so on. In each subsequent generation of n-bit game consoles, the quality of graphics and sounds has been improved, and therefore in the modern world, games on an 8-bit console look very outdated and primitive.

The first popular 8-bit system was the Nintendo Entertainment System (1985), with sales exceeding 62 million units. Nevertheless, the popularity of the NES on the world market did not prevent other companies producing and selling game consoles, Atari ST and Commodore Amiga, from achieving success. Also in 1985, these companies ushered in the era of 16-bit video games.

6. The first bloody game. 1986


People like violent games, don't they? Call of Duty, Grand Theft Auto, Metal Gear Solid; All these games are incredibly popular, because cruelty and the desire to break the ban flourish in them. Сhiller– the first video game “splattered with blood.”

Released in 1986, it invited the player, armed with a light gun, to shoot everyone who appeared on the screen (including a person, a zombie, a ghost). All that was required was to be creative in dismembering the victims. The picture looked so unacceptable to a respectable citizen that the game became permanently banned in the UK. Although, if you think about it, Chiller looks inappropriately funny compared to modern GTA or Manhunt.

5. The first 16-bit gaming system. 1987


The TurboGrafx-16 Entertainment SuperSystem video game console, also known as the "impressive" PC Engine, was released in Japan in 1978 by NEC. The console had an additional CD module or, more simply put, CDs.

Thanks to the new acquisition, the TurboGrafx-16 featured more memory, improved sound reproduction and a lower price. Among other things, according to the Guinness Book of Records, PC Engine received the title of the smallest game console, its dimensions are only 14 cm x 14 cm x 3.8 cm. 10 million copies sold.

4. The first 32-bit gaming system. 1993


The first 32-bit video game console was actually the Amiga CD32, released in September 1993, but its sales did not exceed 100,000 units. Sales of the Atari Jaguar (released in November 1993) failed in the same way - only 500,000 copies were sold. Squeezed between them was Panasonic's first console, the 3DO Interactive Multiplayer, which enjoyed slightly greater success among buyers. But it’s difficult to call it the first 32-bit console: production was limited until 1994, and the cost of $700 left a negative imprint on console purchases.

At the end of 1994, development in Japan ended on the Sega Saturn and Sony PlayStation, game consoles that surpassed their predecessors. PlayStation became the first console in history to sell over 100 million copies.

3. A game console that displays “real” three-dimensional graphics. 1995


In 1995, Nintendo released a home video game console, promising to bring “virtual reality to the virtual world.” Virtual Boy is a console on a thin stand with an eyepiece resembling red and blue glasses. This “projector” transmitted a three-dimensional image to each eye, and can be called a simplified or unfinished version of a modern 3D film.

True, the console was inconvenient to use and posed a considerable danger to vision, not to mention the fact that all games were displayed in red. As a result, sales of the Virtual Boy ceased the following year. However, the first experience of 3D reality was quite successful, what do you think?

2. 64-bit and 128-bit gaming systems. 1996 – 2002


The Nintendo 64 gaming system, although developed during the era of 32-bit consoles, is actually a 64-bit system (hence the 64 in the name), it was just a little ahead of its time. The era of 128-bit systems began in 1998 with the introduction of the GameCube, PlayStation 2, as well as the Xbox and Sega Dreamcast consoles, released two years before the development of the PlayStation 2, which holds the title of “the best-selling video game console of all time.”

1. Control without a controller. 2004–present

EyeToy was the first video camera to use pattern and color recognition technology, allowing players to communicate commands using their own movements. The camera was intended for use with the PlayStation 2. The technology is certainly good, but the games with which EyeToy was used were not very diverse, and the camera did not always respond to the player’s movements.

But still, EyeToy made a real revolution in the world of interactive entertainment. Another innovation: Project Natal. Microsoft employees have announced an accessory for the Xbox 360 that allows you to play without a controller, control the game using gestures, various objects, even your voice and facial expressions. You can decide that these are all empty words and lies (what company doesn’t want to attract customers), but the video provided above will confirm all our words.

Read the second part of the top.

Review of the "Nes30 Pro" controller

Review of the best NES style game controller from the creator of the site

The games and entertainments of modern man are very diverse, and many of them most likely came from antiquity. And here one cannot help but be interested in the question of how the very first game in the world appeared. If we go deeper into history, we can say that one of the first games is called Senet.

Archaeologists excavating ancient Egyptian burials witnessed such finds as peculiar boards on which lines and various designs were carved. Such objects were even placed in the tombs of great people - pharaohs and princesses.

Studies of ancient civilizations have confirmed the hypotheses of the scientific world that people from the distant past played board games. This allowed them to develop their thinking and create a special strategy, to find a way out of the situation not only in the game, but also in reality.

The Book of the Dead mentions a game called Senet. This word translated means passing. Not only noble people, but even poor people were fond of the board game Senet. On the walls of pharaonic tombs one could find an image of this board game, the working field of which was made of ebony and elephant bone, and the dice were made of colored glaze or faience.

The Senet playing field consisted of thirty squares, as well as a dice that helped determine the player's move. There is another version of the board game with twenty squares. Among the boards that are found during excavations, there are also those that have different versions of the game on both sides.

There is another ancient game that is still popular today: mancala, which originated in Africa. Also, some archaeological excavations have become proof that Mancala was also known in Jordan, where a limestone slab with a field with holes suitable for playing was found in one of the houses.

Some scientists are confident that mancala is much older than the ancient senet. To play a game of the game, you need to take a handful of pebbles or seeds, which are laid out in the recesses of the field. The winner is the one who captures as many of his opponent's chips as possible.

Tafl, which became the prototype of modern chess, was very popular among the Vikings. Pieces were placed on the playing field, among which was the king. The goal of the game was to bring the main piece to the opposite edge of the board, while other figurines were supposed to prevent this.

Among the games of antiquity, one can highlight the mill, the game boards of which were in Sri Lanka in one thousand four hundred and forty BC. They were made of stones, but in Ireland and Troy such boards were made of bronze. On the playing field, each participant had three chips, from which they had to build a line. If this was possible, then the opponent lost one chip, and the game was over when the participant could not build a mill due to the inability to make a move due to the lack of a game coin on the field.

One of the oldest games is also the royal cheers, in which the rules have been preserved in the original to this day. Very old play sets were found in Iraq in 1920, and were similar to Senet. The essence of the game was to throw dice and move the game pieces to the finish line. For a long time this entertainment was considered the prototype of today's backgammon.

Among the ancient games, one can also highlight chaturanga, which was played by both Koreans, Indians and Thais. According to its rules, it is very similar to chess. The game Mansion of Happiness, which was invented in Great Britain as a way to teach Christians virtues, has also gained great popularity.

Hello friends. Today will be interesting fact O the first computer game in the world. Who invented it and what it was.

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What was the first computer game

Let's begin. The very first computer game in the world was called Spacewar, and it consisted of two spaceships fighting a duel. It is worth clarifying right away that we are talking about a game that has become widespread.

It was created by two programmers (Steve Russell and Martin Graetz), who knew each other since university days and were both fond of science fiction.

In what year was the first computer game released?

In January 1962, a simple program was written that was intended for the newest and fastest computer of that time, the PDP-1. It performed 100 thousand operations per minute and had 9 kilobytes of RAM. Of course, when compared with modern computer, which performs up to two billion operations - this is not enough, but still it was 1962.

The location of the fighting was shown on the round cathode display. This is the night sky of Cambridge and rivals could fight using a keyboard or a gaming joystick.

The game involved opponents moving their shuttles and shooting at each other. Ammunition and fuel could run out, and to avoid being hit, you had to make a so-called hyperjump, after which you could appear anywhere on the playing field or next to the central star.

It was the first commercial game that didn't have many fans. But in 1971, its arcade version was released. And a few months earlier, they installed a slot machine in the Stanford student council, with another modification of Spacewar - Galaxy Game.

Unfortunately, the creators did not earn much money from this game, but it was still popular for 6 years and they managed to recoup the $60,000 invested in it.

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