World of tanks development strategy. World of Tanks: secrets

World of tanks development strategy. World of Tanks: secrets

24.07.2023

Tactics- a certain model of behavior chosen by the player during the current battle for a specific purpose (for example, “lighting tactics”). Unlike strategy, which is a team characteristic, tactics are often chosen individually (the exception may be with a strict hierarchy). Tactics are divided by type of tank: tactics for light/medium/heavy tanks, tactics for tank destroyers and self-propelled guns.

Light tank tactics

Active light

It consists of moving at lightning speed towards the enemy and trying to detect as many tanks as possible (“light up”). As a rule, it is used in battles where allied artillery or tank destroyers are present. In the absence of such, a light tank tries to stay with the bulk of the heavy ones and rushes forward only in a head-on collision - in order to illuminate vehicles located at a distance, in the bushes, etc. Also, “active” fireflies set themselves the goal of destroying enemy artillery.

Passive light

The tank stands approximately in the center of the field, not far from the main enemy approach routes, and does not move. If you have the skill of camouflage, camouflage and camouflage net, the tank becomes practically invisible, which gives it the ability to shine on all enemy vehicles passing nearby. The tactic is dangerous due to the possibility of detection - then it is not possible to get out of the thick of the heavyweights.

Anti-light

A light tank drives far ahead and begins to hunt enemy fireflies, trying to knock down their tracks and then destroy them. Thus, he “bleaches” the enemy team and, in particular, artillery. Often combined with one of the above tactics.

Destroying enemy self-propelled guns

The tank makes its way to the enemy base along the most remote paths, trying to remain unnoticed by the bulk of heavy and medium vehicles, and then begins to methodically shoot enemy self-propelled guns and tank destroyers remaining in the rear. It is practically not used in its pure form, being combined with one of the above due to the incredible difficulty for a light tank to get behind enemy lines unnoticed and undamaged.

Medium Tank Tactics

Allied support

It consists of covering and supporting allied formations of heavy and medium tanks. The medium tank walks next to the allies, covering them with fire, distracting the enemies, giving them the opportunity to deal damage to the heavy tanks. Under no circumstances should you fight alone, since a medium tank is not a heavy tank. It does not have thick armor and cannot effectively hold projectiles from powerful weapons.

Support

The tank is located near the base and covers the allied artillery from enemy tanks. A medium tank is a serious obstacle for the enemy. While the medium tank holds the enemy, it allows allied artillery to deal damage and destroy the enemy.

Active light

The most difficult tactic. The tank makes a lightning-fast breakthrough towards enemy artillery, damaging or killing enemy vehicles along the way. This tactic is dangerous because of the possibility of rapid destruction. Tactics require excellent knowledge of the map you are playing on. You need to know places of quick escape in case of an unsuccessful breakthrough. If you cannot quickly escape from enemy fire, it is better not to use the tactic. Vehicles such as T-54, Type 59, WZ-120, Lorraine 40t, Bat Chatillon 25t are suitable for using such tactics.

Heavy tank tactics

Offensive

The tank moves ahead with its allies, causing great damage and taking projectiles. It is worth remembering that a stopped tank is quickly destroyed, so you should constantly move so as not to take damage and bring maximum benefit to the team.

Support

The tactic is preferable for vehicles with accurate guns but weak armor, since such vehicles most often lose to more armored opponents in a frontal attack. To use such tactics, the preferred vehicles are Löwe, PzKpfw VI Tiger, AMX M4 (1945), .

Tank destroyer tactics

Active light

Does not differ significantly from similar tactics used by light tanks. Used by tanks such as the M18 Hellcat due to their relatively high speed.

Sniper

The name speaks for itself. The tactic goes well with a camouflage net, a stereo tube, and standing in the bushes. The sniper, as a rule, is 200-300 meters further from the front, which allows him to fire at the target without getting caught in the light. Tank destroyers with small UGNs are recommended to stand as far as possible from the targets due to their rapid movement perpendicular to the projectile’s flight path.

Support

The PT remains at the base to guard the self-propelled guns. As a rule, on maps with open terrain (for example, “Steppes”), tank destroyers themselves serve as covering artillery.

Self-propelled gun tactics

Sniper

Standard "hide and shoot" tactics. Not suitable for urban and mountainous terrain (eg "Himmelsdorf" or "Dragon's Ridge"), only open and hilly. If detected, a good high-speed self-propelled gun must immediately change position to avoid enemy artillery fire. You can also sit on some hill, preferably behind bushes (within a radius of 15 meters from the bushes, so that you cannot be exposed to light when fired). Because Not all self-propelled guns have a large firing radius, so sometimes you need to move closer as your allies advance.

Head-on collision

The worst tactic for self-propelled guns, used only in extreme cases - due to the danger of being quickly shot down due to low mobility and lack of armor. Here the self-propelled gun becomes a semi-tank tank and starts firing only with direct fire. It must be said that in most cases, this type of fire is quite accurate for artillery, but its main drawback is that in the absence of support in the form of medium and heavy tanks, the vehicle’s health will not be enough for more than a couple of shots. You also need to shoot directly if the enemy is close to you - if he is moving towards you in a straight line, and not swerving, not knowing that you have a slow turret turn speed - then this is The best way destroy it and save your life.

Tactics- a certain model of behavior chosen by the player during the current battle for a specific purpose (for example, “lighting tactics”). The difference between tactics and game strategy in World of Tanks is that tactics are often chosen individually (an exception may be company battles with a strict hierarchy). Tactics are divided by type of tank: tactics for light/medium/heavy tanks, tactics for tank destroyers and self-propelled guns.

Light tank tactics

Active light

It consists of moving at lightning speed towards the enemy and trying to detect as many tanks as possible (“light up”). As a rule, it is used in battles where allied artillery or tank destroyers are present. In the absence of such, a light tank tries to stay with the bulk of the heavy ones and rushes forward only in a head-on collision - in order to illuminate vehicles located at a distance, in the bushes, etc. Also, “active” fireflies set themselves the goal of destroying enemy artillery.

Passive light

The tank stands approximately in the center of the field, not far from the main enemy approach routes, and does not move. If you have the skill of camouflage, camouflage and a camouflage net, the tank becomes practically invisible, which gives it the opportunity to shine on all enemy vehicles passing nearby. The tactic is dangerous due to the possibility of detection - then it is not possible to get out of the thick of the heavyweights.

Anti-light

A light tank drives far ahead and begins to hunt enemy fireflies, trying to knock down their tracks and then destroy them. Thus, he “bleaches” the enemy team and, in particular, artillery. Often combined with one of the above tactics.

Destroying enemy self-propelled guns

The tank makes its way to the enemy base along the most remote paths, trying to remain unnoticed by the bulk of heavy and medium vehicles, and then begins to methodically shoot enemy self-propelled guns and tank destroyers remaining in the rear. It is practically not used in its pure form, being combined with one of the above due to the incredible difficulty for a light tank to get behind enemy lines unnoticed and undamaged.

Medium Tank Tactics

Allied support

It consists of covering and supporting allied formations of heavy and medium tanks. The medium tank walks next to the allies, covering them with fire, distracting the enemies, giving them the opportunity to deal damage to the heavy tanks. Under no circumstances should you fight alone, since a medium tank is not a heavy tank. It does not have thick armor and cannot effectively hold projectiles from powerful weapons.

Support

The tank is located near the base and covers the allied artillery from enemy tanks. A medium tank is a serious obstacle for the enemy. While the medium tank holds the enemy, it allows allied artillery to deal damage and destroy the enemy.

Active light

The most difficult tactic. The tank makes a lightning-fast breakthrough towards enemy artillery, damaging or killing enemy vehicles along the way. This tactic is dangerous because of the possibility of rapid destruction. Tactics require excellent knowledge of the map you are playing on. You need to know places of quick escape in case of an unsuccessful breakthrough. If you cannot quickly escape from enemy fire, it is better not to use the tactic. Vehicles such as T-54, Type 59, WZ-120, Bat.-Châtillon 25 t AP, Bat.-Châtillon 25 t are suitable for using such tactics.

Heavy tank tactics

Offensive

The tank moves ahead with its allies, causing great damage and taking projectiles. It is worth remembering that a stopped tank is quickly destroyed, so you should constantly move so as not to take damage and bring maximum benefit to the team.

Support

The tactic is preferable for vehicles with accurate guns but weak armor, since such vehicles most often lose to more armored opponents in a frontal attack. To use such tactics, the preferred vehicles are Löwe, Tiger I, AMX M4 (1945), AMX 50 100.

Tank destroyer tactics

Active light

Does not differ significantly from similar tactics used by light tanks. Used by tanks such as the M18 Hellcat due to their relatively high speed.

Sniper

The name speaks for itself. The tactic goes well with a camouflage net, a stereo tube, and standing in the bushes. The sniper, as a rule, is 200-300 meters further from the front, which allows him to fire at the target without getting caught in the light. Tank destroyers with small UGNs are recommended to stand as far as possible from the targets due to their rapid movement perpendicular to the projectile’s flight path.

Support

The PT remains at the base to guard the self-propelled guns. As a rule, on maps with open terrain (for example, “Steppes”), tank destroyers themselves serve as covering artillery.

Self-propelled gun tactics

Sniper

Standard "hide and shoot" tactics. Not suitable for urban and mountainous terrain (eg "Himmelsdorf" or "Dragon's Ridge"), only open and hilly. If detected, a good high-speed self-propelled gun must immediately change position to avoid enemy artillery fire. You can also sit on some hill, preferably behind bushes (within a radius of 15 meters from the bushes, so that you cannot be exposed to light when fired). Because Not all self-propelled guns have a large firing radius, so sometimes you need to move closer as your allies advance.

Head-on collision

The worst tactic for self-propelled guns in World of Tanks, used only in extreme cases - due to the danger of being quickly shot down due to low mobility and lack of armor. Here the self-propelled gun becomes a semi-tank tank and starts firing only with direct fire. It must be said that in most cases, this type of fire is quite accurate for artillery, but its main drawback is that in the absence of support in the form of medium and heavy tanks, the vehicle’s health will not be enough for more than a couple of shots. You also need to shoot directly if the enemy is close to you - if he is moving towards you in a straight line, and not swerving, not knowing that you have a slow turret turn speed - then this is the best way to destroy him and save your life.

Today, anyone can try themselves as a tanker and a warrior capable of defeating an entire company of combat vehicles using the famous game World of Tanks. It is here that combat operations of unprecedented scale take place, where anyone who is ready to take control of an entire crew can take part. So, for example, registering, downloading and installing a client is a task that absolutely everyone can do. For those who just love to spend their free time enjoying quiet and calm combat, just drive around and kill enemies. They are not looking for cunning and secret ways in the game, but someone right now is ready to kill your team’s ally, using a much more skillful method of fighting.

Are there secrets in the World of Tanks game that not everyone knows about? Is it possible to use tricks to make quick money? How and what secrets work in the famous game World of Tanks?

To win you need to have a strategy

The game itself is distinguished by a special type of victory: you can either capture the enemy’s base or destroy every enemy that wants to be on the way. If the second option is more suitable for active participants, then the first type of winning can rightfully be considered tactical.

The main secret to success in quickly capturing a base is the ability to use small tanks for their intended purpose. They move easily, avoid gunfire and hide. If you are learning the secrets of playing World of Tanks, then using a light tank to capture a base is something that you need to pay special attention to. In this case, you need a faithful ally who can take a blow to his powerful armor and resist for up to 100 seconds. In this case, the trick is in the right position: on one side there should be some kind of natural protection (rock), and on the other there should be a heavy tank with excellent armor.

What are the secrets of quick victories hidden in the world of World of Tanks?

The main trick of the game lies in the technique itself. Only that player will be able to penetrate a tank who has studied its armor at least a little and watched a video that tells in detail about the weak and strong parts of the combat vehicle. For example, many “tankers” decide that the position on the mountain is the most advantageous. Of course, on the one hand, all the players who took this position are right - finding the enemy from the very top point is easy and quick, but the problem lies elsewhere. If a gamer sees a tank that is watching over everyone else from a large mountain, then one trick works - you need to shoot at weak points, that is, at the lower armor plates, and then after breaking through you can immobilize the vehicle and quickly destroy it, receiving the coveted points for accuracy.

Secrets of big income. How to quickly save up for an expensive purchase

When secrets become known to everyone in World of Tanks, they no longer affect the player, but play against everyone. For example, a little-known trick to getting a lot of income lies in level 5 tanks. The fact is that it is on combat vehicles of this level that there is a maximum income limit. That is, parts and innovations are not so expensive, and the costs can easily be justified in a couple of fights. If many people think that this is not so, then you can check by taking, for example, a tank of the eighth or ninth level. The costs of upgrading and upgrading it are greater than the income, and a player, having such a car in his possession, simply goes into the red, if he also does not shine with accuracy.

You can save on many things, if only you knew which ones

The secrets of the game in World of Tanks are different in that they are legal and laid down by the developers themselves. For example, saving on crew costs is rightfully considered another popular trick. As you know, hiring a new crew for a newly purchased tank is not a cheap pleasure, but this is where a gamer can easily save most of the money if he simply retrains the old crew. Besides a nice bonus It will be that such a team will retain some of the experience from its previous work.

Saving and earning money: how to spend money productively

While looking for secrets and saving tricks in the World of Tanks game, you may stumble upon a completely banal thing. For example, another chance to minimize costs can be considered special bonus codes that appear on holidays. To get a “bun” from the developers, you only need to enter the code word that comes to Mailbox after some steps in personal account. The player enters this code into a special column and receives his prize. No matter how popular this action may be, for many it becomes unknown and therefore secret.

Unravel all the secrets in World of Tanks - reality or myth?

When players, eager to receive more than they deserve, begin to look for “left” ways to gain experience and silver, they sometimes fall for scammers who only want money from such gullible people. If a gamer is looking for cheats for World of Tanks, then most likely he will be very upset when he does not find anything about it. It's all about the special "physics" of the game. A pumped-up tank can defeat the same combat vehicle, having only stronger armor. The outcome will depend on the angle at which the projectile hits the enemy tank: ricochet, penetration, or the tank will be destroyed.

In World of Tanks, secrets and tricks are hidden in ordinary things. So, for example, by increasing the performance of his client, the player can completely control the battle situation, and even only due to the fact that the picture does not freeze and the ping does not jump. To increase the quality of the game in accordance with the client version, you should regularly update mods for World of Tanks. Their presence and quality will determine the resolution of the transmitted image, the speed of response to actions and various “bells and whistles” that can affect the speed of detecting the enemy even under a camouflage net.

Tricks and secrets: using them to the fullest, you can win quickly

As already mentioned, the World of Tanks game is designed in such a way that cheat codes cannot be used to increase experience, silver or gold. Only an impressive number of victories can bring success to a player. Mods for World of Tanks are great way keep everything under control, establish Latest updates from the developers and be a little better than all the other tanks in the game. But to win, it’s not enough to simply use bonus codes, activate them, or use the most powerful armor for your combat vehicle. To snatch victory, you need a strategy, well-thought-out tactics, which will become a secret weapon for the entire team. This is precisely what the general chat is for, where allies can write about their ideas and proposals for an offensive, about how to quickly capture the enemy base. Many players are forced to turn off chat as unnecessary, simply believing that it is easier to work alone. This is a deep misconception, since the only trick in the game is rightfully called a planned strategy for conducting a battle or capturing a base.

World of Tanks is a client-based massively multiplayer online game in real time in the genre of an arcade tank simulator in the historical setting of World War II, developed by the Belarusian studio. The developers position the game as a massively multiplayer online action game with elements of a role-playing game, shooter and strategy. Concept " World of Tanks"(World of Tanks) is based on team tank battles in PvP mode. World of Tanks article: tips, tactics, experience- about the real experience of real players in the game.

Useful links:

  • Comparison of tanks in WoT -
  • Wiki from Wargaming.net -
  • Tank branches -

We need to prepare the following phrase: “Now our players will run, they will run!” How they will hit their heads on a shell and how they will lose!!” or “Don’t give them a shooting range, you will now go on the attack, and they will shoot you while drinking tea.” Throw this phrase into the chat before the battle to your team. It works on “deer”, it has been tested, they begin to play more carefully, they live longer, and therefore more benefits.

When in battle most of the tanks have gone in one direction, there is no need to play the hero and shout that all the deer and the herd. They can no longer be turned around. Quietly and calmly we go with everyone and if we lose, then we lost with damage and frags. Otherwise we will push through.

Tip No. 3, on the premium T34 you need to install a vertical stabilizer

Reduces mixing time greatly. For T34 with its slow mixing, this is very important. I took it off for a while, but then I really regretted it.

The so-called reverse diamond. You drive out from around the corner backwards, at an angle to the enemy, hiding the lower armor plate in the corner. It is important to understand here that the sharper the angle, the less likely the enemy will penetrate you. This is all learned individually in the game. If they hit, don’t be afraid, move away, make a sharper angle, shoot back into the corner.

It’s like in boxing - you don’t need to be afraid of a blow, you need to be wary of it and not expose yourself again. After the shot, the enemy needs to reload, and this time can be spent not fumbling around, but aiming well and inflicting a crit. damage to the modular part. Often, after receiving damage, young players begin to roll back or squirm, here you need to look at the situation and not panic. You can kill the enemy and let your other players shoot back, don’t be greedy, victory is more important. And remember the cooldown time of tanks, at these moments it will come in handy. Knowing the cooldown and seeing the enemy’s HP, you can safely go at him after taking damage and shoot at him well .It is better to install a mod with an indicator of the characteristics of the enemy tank.

Many people, including me, initially make one mistake. They stand in the bushes themselves and think that they are not visible; when fired, they glow. The point is that you need to stand behind the bush at such a distance that when you switch to sniper mode, you can see through the bushes visible, but a little unclear. With this position of the tank or PT and at a good distance, you can safely work in the light, without fear that you will be detected when fired. Z.Y. It doesn’t help from the side gap when fired.

Don’t be lazy, go to YouTube and see how and where this or that tank breaks through.

The efficiency calculation is carried out for various positions, of which the most arithmetically profitable are:

  • base capture points
  • base defense glasses
  • enemy detection glasses (light)

So, what would short time To increase efficiency, you must constantly perform the above positions; the increase in efficiency rating will pleasantly surprise you.

In the game, you must definitely learn to follow the map, look at enemy lights, and identify the types of tanks that light up. The situation in the game is constantly changing, and in order to help the team, you need to look at the number of remaining enemy tanks and their probable location on the map in order to take timely measures to destroy them.

Everyone goes through this, it’s just that some may normalize over time, some are not destined to, but this is already a clinic. So. Don’t think that you are an exceptional player. Never. Why? Yes, if only because such conceit leads to annoying mistakes and failures, attention decreases. Most importantly, you stop developing, because you believe (subconsciously) that you have reached the pinnacle of mastery. In fact, it may be that you play better than 30% and, against the background of this, stupidly began to suffer from delusions of grandeur. The result is always the same - inevitable failure. Remember, those who continuously develop themselves, and do not engage in narcissism, reach the top.

You must constantly try to analyze the battles. Every shot, your drains and the location on the map at the moment when you were dismantled. This is all important, because next time you will know what to do. A simple example. Yesterday I was dismantled on a hundred square meters, the Jagdtiger stupidly prevented me from leaving behind cover along the shortest and safest trajectory, and I took a detour, took a lot of damage and ended up burning. I swore for a long time in the chat at this bad person, but in the end I realized that you just had to NOT GO OUT in this situation, wait a little. And there are many such examples. Take advantage of everything.

Happy owners of E-100 have some recommendations based on personal experience:

  1. The E-100 is a tank, the top gun of which lives only on gold. Ordinary BBs give a huge number of ricochets, and in the game, for the E-100, with its priority for shooting by enemies and the CD length, this is fraught.
  2. When tanking with a reverse diamond, do not forget to turn the turret at an angle to the enemy when you drive away on CD, since this colossus is sewn into the “cheeks”.
  3. Hide the NLB, German tanks are generally highly flammable because they run on gasoline and any hit to the NLB is either a critical engine or a fire.
  4. Do not forget that the E-100 is a mega heavy tank and therefore, for the good of the matter, it is not scary to take damage, since your response is always dangerous for the enemy.
  5. For the crew, you need to upgrade your combat fraternity, and put a valve on the tank, I had a case in Karelia when I was fighting one on one with the same E-100, only it had a longer class, that is, there was no valve and BB, so here the enemy, mistakenly believing that our CD was equal, after almost simultaneous shots (mine was a little late), hid and drove out thinking that my CD was still lasting, but I calmly stood and waited, took aim and took off his HP, immediately driving off to the CD, simultaneously turning the tower. Z.Y. Several times for the e-100 this is 1.5k damage. The same goes for ob268, once he pulled out a fight like that, being left alone with the same ob268.

I have the top art of the T-92 and here are the features I found on it.

  1. It is very important to place the art correctly. To do this, you need to know the maps well and it is advisable to install a mod with a “laser pointer”, which would be convenient to determine from the map by the areas covered by fire of the selected location.
  2. Arta has very powerful BB shells, 9 levels are one-shotted, the tenth ones are also not happy about getting hit by an art bbeh. But, unfortunately, the artillery has a wide spread of shells and a hit by conventional fire is unlikely. Therefore, I do this, (usually on city maps) I stand in a place where I can shoot with direct fire, like with a PT, I load the bb, I go to the probable place where the enemy will appear and wait, when the enemy appears, a shot follows, when hit, the damage is terrifying, Camouflage net helps a lot.
  3. Aiming on art with a regular projectile. (OF) The middle point in the sight is actually the point where, in theory, the projectile should fall. There are many guides that indicate that this point should be aimed so that the second point (when you point at the turret, artillerymen will understand) should go behind the tank, this is like a continuation of the projectile trajectory. Empirically, I have discovered the following: the projectile flies along a ballistic trajectory and I set the sight so that there is one point and is located immediately behind the tank, then if you imagine the trajectory of the projectile, it turns out that when it hits the side of the tank, below the turret, that is, in the most vulnerable place is large, compared to the projection of the tower (the probability of a hit is greater). Of course, this is all individual in relation to the terrain of the selected target, but in general, it will not harm the overall development.
  4. Leading a shot at a moving target. Advice right away - install a mod indicating the flight time of the projectile to the selected target, this gives, when compared with the speed of the target, information about the selected lead distance. Of course, everything is individual, you need to get better at it, but still, displaying the projectile’s flight time is very helpful. That is, the further the projectile flies, the greater the lead, plus the dependence on the speed of the target, the faster the target, and the longer the projectile time, the further you take the lead along the intended route of the target. Of course, it breaks down a lot if the target stops abruptly, but this is a game, and this happens here. It’s a special thrill when you hit high-speed fireflies, thanks to the large splash, on the T-92 you can roughly throw a projectile at the tank’s route point and in 3 out of five cases there will be a hit, or minor damage.
  5. Experienced opponents. These are tanks that maneuver back and forth to knock artillery out of sight. This is exactly what will happen if you catch it with a tip. Here you can do this: People, in principle, think and act in a pattern, and moving from art is also a kind of pattern. So, you need to carefully look at the amplitude of the tank’s movements and calculate a certain middle of the segment on which the enemy tank is crawling, the amplitude, so to speak, and, having guessed when it will begin to return from one of the extreme points of its “anti-Art” maneuver, throw a projectile into the middle, based on time projectile flight and enemy movement speed. Hit 3 out of 5. Don’t be afraid to miss at first, everyone learns at some point, but learning to shoot ahead is very important, the sooner you learn, the better for you and your team.
  6. Wanging On many maps, the routes of movement of tanks are approximately known. Here, too, of course, everything is based on intuition, you look at the points and follow the objects (trees, fences, houses), they will tell you whether the enemy is heading to the point or not. Estimate the speed of movement on breaking objects, the flight time of the projectile and fire a shot, don’t hesitate, it’s still a lottery.)) And in the first minutes of the battle, no one except the fireflies will be particularly visible. The effect happens quite often. Indirect confirmation is the enemy’s curses in the chat or bewildered “how?”
  • Crew perks and installed modules are reflected on no tank like art.
  • If you want to give damage, you need to invest in a rammer, a drive. Also, I usually fire the first shell into the bushes where the tanks are stably standing, sometimes I was lucky and brought a one-shot frag (whoever plays a lot knows the places where allies often or constantly stand, therefore opponents stand there too )
  • It also happens that there are 2-3 artillery pieces in a team and you hit, for example, one target and then the target disappears and the shells of one are already flying when they hit the ground, i.e. the other misses, the tracer from the projectile goes out and suddenly disappears, this means a hit on an invisible tank. Aim at this point and shoot
  • I’ll tell you about vanging, I point to the point on the map where destruction occurs from the enemy’s movement and write in the chat that they are going, i.e. I act like a blind light.
  • If there are more than three artefacts in a team, tracing begins. Those. the arts begin to hunt each other.)) The fact is that if you look carefully in sniper mode, you can see tracers from an enemy shot. So we go to the place where the enemy is supposed to be and wait for his shot. As soon as he fired, we quickly throw the projectile to where he fired from and quickly drive away from the place. If you're lucky, you can immediately kill the enemy artillery. Well, don’t forget to change your position immediately after the shot. In one battle, I managed to kill two careless artillery pieces out of three.

The first minute of the battle is the foundation that is laid for the entire battle for yourself personally and for the team. As already written above, you should not play a hero and go alone in some direction if your team went in one direction. For example, KV -1 went to the alley, at Prokhorovka. That is, I saw that the artillery station did not go to the center, but still moved, on a heavy and slow KV-1, in the zone of probable exposure of the enemy artillery station, in the center. The result is that it burned out. In this regard, the center was more profitable here. But if there is a more or less equal consumption, then you need to think (preferably before the start of the battle, based on your own equipment and the enemy’s equipment). If I am on artillery, then I immediately look at what and how many fireflies the enemy has , for example, at “Robin”, if there are a lot of fireflies, then I stand closer to the base, this is if the lower rep, because they can walk along the lake and get light. If at the station, for example at “Utes”, I go to the center, downhill. That is The first minute of the battle should be used to take the correct position on the map, depending on the chosen technique. If another player, more experienced by efficiency, calls with him, you need to listen (this is if you don’t know the map well). That is, there is a direct analogy with online shooters, you need to have time to reach a tactically advantageous position, the place for which is determined by everyone for himself, based on the chosen technique.

Previously, until about 10 k fights, I did not install any additional equipment except a fire extinguisher, the toad was brutally strangled. But it turns out that the toad is the same animal that has the ability, miraculously, to turn into a roasted rooster, which, as we know, is a terrible bird. So, everyone needs to have three types of extras. equipment on the tank is:

  • Fire extinguisher.
  • Repair kit.
  • First aid kit.

Does it help? Of course. The choice of which equipment to buy, gold or silver, remains up to each individual. In my opinion, using gold devices in random battles is too fat. There were variations on the theme of additional ones. rations, chocolate, etc., but again this is a question of feasibility

The mystery of the third consumable.

I think that many have encountered such a problem as choosing a third consumable.

  1. Repair kit.
  2. First aid kit.
  3. What should you choose third?

If your tank often catches fire, then, of course, you should make your choice towards a fire extinguisher, and if it hardly burns, then what is the use of using a fire extinguisher in one battle out of 30? What then should you choose? Maybe gasoline? (Land- lick oil, high-quality oil, 100-octane gasoline) Unfortunately, in the current realities of the game, the benefit of this consumable is extremely small. Unlike the First Aid Kit and the Repair Kit, it costs not 3000, but 5000 silver. Moreover, the first aid kit and repair kit may not be used and left for the next battle, and you will have to pay for gasoline before each battle. An increase in engine power of 5% is felt very weakly or not felt at all. In order to be convinced of this, it is enough to carry out several tests in the training room. Those who say that after installing a gasoline tank their tank began to fly or drive noticeably faster are guided by ordinary self-hypnosis and nothing more, and when you hear this from several people, then and you yourself will begin to believe in it. What to put? Fatten the tankers? (Additional ration, Chocolate, Box of Cola, Improved diet, Strong coffee, Pudding with tea). Yes, in combination with combat fraternity and ventilation, this consumable is quite effective, but it is wasted, just like gasoline, and you can only gain profit using this consumable on level 8 premium vehicles, and not always. Is there a way out of this impasse? ?Yes, there is a way out, even 2 ways out, and they are very simple, and even moreover, effective. If your tank rarely burns, then I desperately recommend this set of consumables:

  1. Repair kit.
  2. First aid kit.
  3. Large repair kit(suitable for all tanks)OR Large first aid kit(recommended for British tank destroyers lvl 5-9, due to the peculiarities of their armor, opponents often shoot at the turrets on the wheelhouse, which leads to frequent concussion of crew members.)

The main advantages of this set of consumables:

  1. You receive a passive bonus from a gold consumable, simply because it is in the equipment slot. +10% to the speed of repairing modules. +15% to protecting the crew from critical damage. (the bonus is valid for the entire battle, regardless of whether it was whether the consumable is used or not)
  2. The cost of using this set of consumables is quite economical. After all, first you use a regular consumable, and only if necessary, a large consumable, which is used approximately once every 3-4 battles, but it always gives a passive bonus.
  3. Panacea for landmines! A large-caliber landmine is coming at you! It doesn’t matter whether it’s from artillery or some E-100 and damages 2 or more important modules at once - BC and Engine, for example. Previously, you might have been scratching your head for a long time, wondering, “What should I repair?” But having a large repair kit in the slot, you can repair all damaged modules at once, while you still have a regular repair kit left in stock.
  4. You are always covered! For example, your caterpillar is knocked down, and you wait for repairs, risking damage, because you are afraid that if you use the repair kit, you may later be damaged by a more important module. Having 2 consumables, you don’t have to wait for the track to be repaired and thereby save your HP, knowing that you have 1 more consumable in stock.

Note: If you play on a medium tank, or the gameplay of your tank is reminiscent of St and you are thinking whether it’s worth upgrading repairs with the first perk, then I’ll tell you a secret: by installing 2 repair kits (small and large), you can do repairs without a perk at all. And all because the armor and HP of Sts are usually not enough to withstand a large number of hits, so their main weapon is dynamics and speed. Two repair kits per battle are quite enough. And if you play on a light tank, then you simply need 2 repair kits, because if you lose a track (no matter how), during active light, your tank will not survive for long, even the repair perk does not help , since the repair takes about 4 seconds, and during this time only the lazy will not have time to shoot at you. Real advice, 2 repair kits are great. In general, you get less damage if a track is knocked down - you use a small one, you use a large one very rarely, you just carry it around as an aid in repairs

It seems that premium tanks are the lot of weak players who do not know how to drive free tanks. This is certainly not the case. The entire gameplay is built on the fact that users contribute money. This includes a premium account and gold tanks. Silver is necessary for purchasing equipment, for quickly pumping up development branches, for gold shells, and simply for peace of mind regarding your personal gaming budget. It is difficult to advise which tank you should buy for good farming, because in many ways it depends on the level and style of play of each individual player, but small comparative analysis it is possible to carry it out.

Leva.

It’s not for nothing that this tank is in first place; in my opinion, it is the most sold-out premium tank in the game. Slow, but with good turret armor (for its level), a rounded “ricochet” shape, an accurate weapon, a relatively short CD and good firepower.

T-34

The tank is heavy, but outperforms Leva in terms of speed, longer CD and greater spread. It is advisable to install a vertical aiming stabilizer on it to reduce the spread, but despite all this, it has very good damage and an extremely ricocheting turret, which allows, under certain conditions, to inflict sensitive damage on the enemy.

Yaga 8.8

A high-quality weapon with very good front armor, an amazing rate of fire, almost like a drum, high accuracy (syringe), but low speed and relatively weak penetration. At its levels it can really drag out the fight. I am very pleased with this machine.

Su-122-44

Mediocre armor, large range of information, but also high speed, high damage and fast reload. Quite a good bird, but, in my opinion, it loses compared to Yaga8.8.

FCM50t

In principle, not a bad tank, speed, accuracy, but there are too many disadvantages - cardboard armor and a fairly high profile for it, low damage. The tank was disappointing, my opinion is that it is only suitable for upgrading the crew for French vehicles. I listed everything I owned, I didn’t drive others and I probably won’t buy any more, because for high-quality farming, what I have is enough.

Especially in the city. If two or three allies are already swinging around the corner with the same pair of red ones, it makes sense to go around and hit in the rear-stern; if the detour is blocked, then this means that there is a threat of the enemy entering our rear and we need to hold and push through. This is especially true for high-speed STs, which the gun often does not allow to hit in the forehead but penetrates perfectly into the stern and sides. If there is an opportunity for a workaround, be sure to use it.

Tanks are like chess, a modern version, only there are more players and variety, so it’s more interesting. Sometimes the reindeer hunter helps, somehow they pulled out a battle with a 25% chance of winning, and with a devastating score. At the beginning of the battle in the chat, we agreed not to take risks and play from defense; the expectation that the team of benders would rush to the ololorash was justified. It happens the other way around, unfortunately.

Never leave the flanks without visibility (this is why the notorious T1, MC1 are needed), this is fraught with a loss in capture.

DAMAGE IS MANDATORY BY FOCUS, not different targets, but specifically one target. Many teams lose like this - there are still unfinished cars that win. It's as simple as 2+2. A living tank is plus 1 barrel, which deals damage, sometimes decisively.

The attack must be cohesive and simultaneous; do not stretch into a chain; A single striking force. In cases where there are two directions of attack (for example, 2 IS3s attack the enemy head-on, and 2 AMX50100s attack the enemy in the rear, it is necessary to attack simultaneously so that the enemy is disoriented and breaks formation)

Always save your one-shot allies by covering yourself, keep an eye on your allies, again, according to the principle, a living tank is +1 barrel that deals damage.

Well, this needs to be worked out, it’s not as easy as it seems. Many often get into a frontal clinch when attacking - the consequences are fatal: you blocked the enemy from fire from your allies, they have the back of your tank in their sights and they cannot shoot, precious seconds are lost and the enemy, rest assured, will take advantage of this to their maximum benefit. Again, monitor the progress of the battle and your allies so as not to shield the enemy with your corps at a critical moment. A little to the left or to the right, or drive into the enemy’s sides/stern. Again, there are different cases, but the point is not to disturb the allies by closing their line of fire.

Don't chase frags and damage when you're in a one-shot state. If an ally is ready to approach the enemy from the rear, it is better to wait, there is no need to merge in vain. Often they simply waste the tank incompetently and thoughtlessly, even though it could have survived. Greed destroys, gentlemen.

So unique that, looking at it from the outside, you can study various techniques of tank combat both in urban conditions and in the field, in hilly, water, and mountainous areas. In general, every obstacle on the way to the enemy base is both a shelter and an ambush at the same time. Let's try to describe separately the method of lightning-fast capture of an enemy base and the possibility of destroying the enemy team's combat vehicles.

You can start with what is best to install speakerphone with fellow tribesmen on command, then there will be more opportunities to navigate during the battle. To do this, you can buy some cheap headphones with a microphone and connect them to the game client - World of Tanks.

Capturing an enemy base

It is clear that the times of the described tank battle have already passed, but in this one it will be quite relevant. First of all, you need to look around and understand which cars in terms of their characteristics predominate in your team. If there are only heavy tanks here and there, then the tactics of the “Macedonian army” may be suitable. When heavy vehicles on the plain line up facing the enemy. And they try to get to the enemy base, while shooting on the move and maintaining the same speed. However, every uneven terrain can play into the hands of your enemy. Since the formation may break up and the side armor of the advancing tanks will be exposed to the enemy, which guarantees the defeat of the advancing team.

But if your team is dominated by light tanks, then you can scatter two tanks and destroy the enemy from an ambush. The fact is that a beacon will glow in front of the advancing tanks, indicating which team they belong to, if the tanks are in ambush and they are not in the direct line of sight of the enemy. By entering the line of fire and simultaneously firing a salvo at a selected target, the team in ambush has a greater chance of repelling the enemy attack.

Therefore, the conclusion is simple: if the team has more heavy vehicles and the map is dominated by flat terrain, then maintaining a tank formation will make it easier to capture the enemy base. But when there are more light and medium tanks, it is more effective to destroy every advancing enemy unit from cover. Although, of course, there is no universal algorithm for behavior in a given situation in World Of Tanks. This is why a large number of fans love him.

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